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Fix non tools build.
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@ -375,13 +375,11 @@ void TileMap::update_dirty_quadrants() {
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SceneTree *st = SceneTree::get_singleton();
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Color debug_collision_color;
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#ifdef DEBUG_ENABLED
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bool enabled_geometry_face_random_color = false;
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bool enabled_edge_lines = false;
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Color debug_face_color;
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Color debug_edge_color;
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#endif // DEBUG_ENABLED
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bool debug_shapes = false;
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if (st) {
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