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5133ef182d
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
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98912a89e8
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File copyright header updates pt9.
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2023-12-18 00:25:33 +01:00 |
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88e9ad04f2
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
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11945d7f1d
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
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dbcc6e33da
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Moved the physics server to core.
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2023-12-10 19:36:00 +01:00 |
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1ff5cdf911
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Fix positioning the colliders from PropDataStaticBody in TerrainPropJob and VoxelPropJob.
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2023-10-14 08:10:06 +02:00 |
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9142600d70
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Implemented PropDataStaticBody handling for TerrainPropJob and VoxelPropJob.
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2023-10-13 21:00:25 +02:00 |
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258857332c
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
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2fdaacfa66
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
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b886d14cf5
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
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24a1580dbf
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
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2aee6ab0bb
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Renamed World to World3D.
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2022-08-29 16:49:00 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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8300dbee0f
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Fix shadowed variable warning.
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2022-03-24 22:23:49 +01:00 |
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57ffe2211b
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Added material cache support for Voxelman, and Terraman's bake texture mesher step type.
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2022-03-24 21:50:16 +01:00 |
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ae9f5b9bee
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Fixed the remaining potential crashes found by the godot test tool.
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2022-03-20 02:29:14 +01:00 |
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029467ab2c
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More include and macro cleanups.
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2022-03-18 04:10:09 +01:00 |
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1f0652741c
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More version check cleanups.
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2022-03-18 03:46:14 +01:00 |
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dc34206f3a
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Cleaned up more version checks.
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2022-03-18 03:08:46 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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