a0e5645d18
Fix godot4 syntax in docs.
2023-06-10 21:10:45 +02:00
6384b9624f
Ported from godot4: Make navigation mesh edge connections optional
...
Makes navigation mesh edge connections optional.
- smix8
f986b52b3c
2023-06-09 20:54:05 +02:00
12b95cdc1f
Ported from godot4: Add navigation layer bitmask helper functions
...
Adds helper functions to work with the navigation layer bitmask.
- smix8
55923ade68
2023-06-09 15:44:12 +02:00
7ce5f939a9
Ported the docs from the navigation mesh generator rework pr.
2023-06-06 16:52:04 +02:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
2aee6ab0bb
Renamed World to World3D.
2022-08-29 16:49:00 +02:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
ce1b936c12
Revert 739b0c0c3f
.
2022-07-28 22:32:19 +02:00
ad080c7017
Ported: Disable threaded NavigationMesh bake on unsupported OS. Automatically disables threaded NavigationMesh bake when OS does not support threads. - smix8
...
c3b39ca1e9
2022-07-27 18:51:18 +02:00
Pawel Lampe
106c45519b
Add ability to bake_navigation_mesh
off thread.
...
This feature makes it possible to workaround problems such as:
- long baking time due to heavy synchronization when parsing geometry
from mesh instances
- crash when freeing `NavigationMeshInstance` while baking
- errors when actively baking node tree is being detached from the
scene tree
2022-07-27 14:14:50 +02:00
smix8
1317f7000a
Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
...
Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
2022-07-27 13:54:43 +02:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00