Commit Graph

3028 Commits

Author SHA1 Message Date
The Benedani
d0972a7e36 GLES2: Make GPU skinning more consistent 2023-08-27 12:18:05 +02:00
lawnjelly
3954a79659 Fix AnimatedSprite normal map loading
Normal map names are now correctly set up during loading.
2023-08-27 12:15:46 +02:00
Simon Barkehanai
12eba08f8c Fix infinite loop on EOF in the command line debugger
When using the command line debugger (godot -d) on Unix systems, when
entering an EOF (ctrl+D), the debugger enters an infinite loop.

Adding a check for EOF in the debugger loop exits the debugger when EOF
is entered.

Fixes #50170.

(cherry picked from commit 4ecad8dea30859a5acbac41fe0e647c7bb6a53cc)
2023-08-27 12:14:55 +02:00
Luke Hubmayer-Werner
f80e276363 PulseAudio: Remove get_latency() caching 2023-08-27 12:14:00 +02:00
bruvzg
2be3b9c0ce Back-port notarytool, provisioning profile and PKG export options. 2023-08-27 12:12:20 +02:00
RedworkDE
f3167d1c65 Fix ProjectSettings::localize_path for Windows paths 2023-08-27 12:05:08 +02:00
DeeJayLSP
677c9cfea4 Backport AudioStream icons from 4.0 2023-08-27 12:04:19 +02:00
Fabio Alessandrelli
959286993a Update npm packages 2023-08-27 11:59:50 +02:00
puzzud
21d78d77f6 Prevent double input events on gamepad when running through steam input #79706
Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-08-27 11:47:35 +02:00
Fabio Alessandrelli
9240163139 Update to upstream master. 2023-08-27 11:46:51 +02:00
Fabio Alessandrelli
e56567ff4d Explicitly handle buffer errors in send/recv 2023-08-27 11:46:27 +02:00
lawnjelly
ca171817a8 MultiRect - Fix flushing in TextEdit
The FontDrawer used in TextEdit was previously not being flushed before drawing auto-completion boxes. This was causing rendering artifacts.
This PR also increases the backward compatibility of the MultiRect OFF mode, by forcing a flush after each character.
2023-08-27 11:45:09 +02:00
Marcin Nowak
4b76c7e89c Backport implement loading DDS textures at run-time 2023-08-27 11:31:12 +02:00
4bc993c53f Added docs for the new Paint Nodes. 2023-08-26 22:59:37 +02:00
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
7aa537869f Added the new paint nodes as shortcuts to PaintProjectToolsPropertyInspector. 2023-08-26 22:39:23 +02:00
57a3b09f24 Added icons for the new paint nodes. 2023-08-26 22:34:55 +02:00
4100e3b6a2 Fix issues with the outline mesh generation in PaintCurve2D. 2023-08-26 22:09:26 +02:00
e7eb415910 Implemented image generation for PaintCurve2D. 2023-08-26 21:55:50 +02:00
cfa067fa56 Remove anti alias settings from PaintCurve2D, as it won't be supported when rendering an image. 2023-08-26 21:23:38 +02:00
014e928e47 Set the outline to white and disable it by default in PaintCurve2D. 2023-08-26 21:21:49 +02:00
fc91416394 Added support for textured outlines in PaintCurve2D. 2023-08-26 21:19:55 +02:00
bc99a23af0 Removed the offset property from PaintCurve2D. 2023-08-26 20:27:33 +02:00
632ee28564 Removed the render segments variable from PaintCurve2D. 2023-08-26 20:21:40 +02:00
961127cfc4 Implemented fill for PaintCurve2D. 2023-08-26 20:20:32 +02:00
6148df90ef PaintCurve2D property setup. 2023-08-26 13:00:25 +02:00
94f412a352 Rework PaintPolygon2D's triangle rasterizer so both color and uv interpolation works properly. 2023-08-26 11:01:03 +02:00
43a2b7d6f3 Implemented a triangle scanline rasterizer for PaintPolygon2D. Still needs some work. 2023-08-25 23:02:01 +02:00
6fb4ece167 PaintPolygon2D modularize polygon preprocessing. 2023-08-25 21:26:46 +02:00
c22d5d8946 Remove bone and weight painting support from PaintPolygon2D. 2023-08-25 20:52:11 +02:00
edf55fde28 Renamed the new paint classes and added them to the build. 2023-08-25 19:16:52 +02:00
3424e44400 Added Path2D and Polygon2D Nodes and their editord to the Paint module. 2023-08-25 18:13:54 +02:00
8bf5c70f50 Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile. 2023-08-24 18:55:21 +02:00
5861ad6485 Fix typos in _rpc_id_bind and _rpc_unreliable_id_bind. 2023-08-15 23:42:34 +02:00
01c3cd88d5 Make sure rpc binds can take both Strings and StringNames as method names. 2023-08-15 10:24:30 +02:00
c80ee8d7bf Added missing Variant conversion and zero cases. 2023-08-15 10:23:41 +02:00
ebbcbe1439 Server build github action artifact upload fix try #3. 2023-08-12 12:07:15 +02:00
185e130377 Server build github action artifact upload fix try #2. 2023-08-12 11:58:39 +02:00
f0241c55f4 Added a note and some commented out commands to the container linux build script. 2023-08-12 11:48:09 +02:00
c21704e600 Save artifacts for both the server and the http server github actions. 2023-08-12 11:40:18 +02:00
a0c6731278 Added a http server template build github action. 2023-08-12 11:24:04 +02:00
4bb48a4a5c Ported from godot4: Fix reading Unicode from stdio.
- bruvzg
3d8a942a56
2023-08-05 20:33:48 +02:00
c4e76950fa Pass in variables as intended to CreateProcessW(). 2023-08-05 20:24:32 +02:00
5d60b3af04 Ported from Godot4: Fix Windows execute exit code.
- bruvzg
94355249c3
2023-08-05 20:18:53 +02:00
b4fe2b0d38 Added a way to customize the doctype declaration the html tag and the body tag to WebServerRequest. 2023-07-24 17:37:34 +02:00
f28b6c0c07 Fix crash in WebServerRequest::get_url_root(). 2023-07-22 00:34:08 +02:00
bd14315487 Bump version, and set status to development. 2023-07-14 07:49:53 +02:00
a5365f8ca8 Fix build. 2023-07-13 14:47:04 +02:00
11987354ff Updated the changelog file. 2023-07-13 14:28:46 +02:00
de525646e2 Added notes.md file. 2023-07-13 12:35:54 +02:00