Caroline Joy Bell
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0f099eca32
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Fix #if *_ENABLED inconsistencies, should check if defined
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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2024-02-08 14:16:03 +01:00 |
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99621357a0
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File copyright header updates pt4.
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2023-12-17 22:50:00 +01:00 |
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59ae5c4662
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Ported from godot: add support for 3 dir shadow splits
- Ansraer
54bc6a300e
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2023-10-02 18:12:54 +02:00 |
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fb142ed6f8
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Ported: Unbind texture slots when changing framebuffer
Prevent bugs whereby texture still in use.
- lawnjelly
5e197fd21e
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2023-08-27 22:19:07 +02:00 |
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834cbe8cef
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Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
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2023-07-11 16:07:36 +02:00 |
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43d1126b73
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Ported: fix shadows pass viewport calculation.
([3.x] Fix shadows when using 2 directional lights)
- Ansraer
0227fcc4cc
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2023-03-12 19:48:33 +01:00 |
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2cd4e4d828
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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lawnjelly
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19dc79114d
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Prevent drawing MultiMesh with zero instance count
Issuing a driver drawcall for MultiMesh with zero instances crashes some drivers.
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2022-09-17 00:22:17 +02:00 |
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e4ae7f2ebc
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Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
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2022-08-29 17:21:40 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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f1619cad4f
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Ported: Add hint_transparent to use a transparent black placeholder texture - Calinou
ab9a95f266
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2022-08-19 02:57:42 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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8c2e76840c
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
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bb323b5bee
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Fixed lights.
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2022-07-31 01:32:43 +02:00 |
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06036225f4
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Ported: More low priority redraw request cases
Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
- lawnjelly
f8df04ed50
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2022-07-28 19:15:06 +02:00 |
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42b0cd29ab
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Ported: Disable alpha in post process when using opaque framebuffer - clayjohn
9927515254
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2022-07-28 11:11:23 +02:00 |
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942c23af34
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Pported: Disable writing to alpha with opaque framebuffer - clayjohn
027ec28126
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2022-07-28 11:02:41 +02:00 |
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b75b256d7f
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Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
b1a50ad805
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2022-07-27 18:11:54 +02:00 |
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938f72432e
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Removed the camera server.
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2022-03-16 02:16:15 +01:00 |
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e111edf4f2
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Cleaned up (hopefully all remaining) light baking things.
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2022-03-15 21:07:14 +01:00 |
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6fac6ba7f7
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
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03890f9e38
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Removed GIProbes.
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2022-03-15 19:03:03 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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