Commit Graph

125 Commits

Author SHA1 Message Date
cf29973370 Also check whether the http server executables exist. 2024-04-21 12:51:30 +02:00
222b485b05 Cleaned up the build commands for the http server, and added it to the in-container builds. 2024-04-21 12:50:23 +02:00
201d747650 Check for the existence at the end of the container build script of the frt executables. 2024-04-21 12:46:36 +02:00
6ab703bb3a Build all server variations. 2024-04-21 12:33:49 +02:00
cce419d329 In-container build script cleanups. 2024-04-21 12:07:29 +02:00
7d55cf4ab5 Renamed frt's build containers. 2024-04-21 11:59:13 +02:00
09dee2efb3 Added missing dependencies to the frt build containers. 2024-04-21 11:58:21 +02:00
11b3b21ab6 frt in-container build script cleanups. 2024-04-21 11:58:01 +02:00
3306f8a009 Fix linux dist filenames. 2024-04-21 11:52:51 +02:00
6657913f07 Remove deprecated script. 2024-04-21 11:49:36 +02:00
38cfe88250 FRT build script initial setup. 2024-04-21 05:11:15 +02:00
1fd68f9720 IOS build scripts. 2024-04-21 04:40:47 +02:00
84507f9cbf Separated and updated the osx build commands to a new file. 2024-04-21 04:00:52 +02:00
520450eb94 Update and move out to it's own file the android build commands. 2024-04-21 03:20:49 +02:00
d199a92c2e Moved javascript builds to a new file. 2024-04-21 02:08:49 +02:00
a807adf544 Update the linux build script. 2024-04-20 23:49:21 +02:00
8b946e2f3b Moved the windows build commands to a new file. Also made them
production builds.
2024-04-20 22:18:39 +02:00
d42416f2d7 Rename the build all script. 2024-04-20 21:24:32 +02:00
836e4a4f38 Remove podman check from the build all script. 2024-04-20 21:24:08 +02:00
1297b7ea87 Set up build containers for frt. 2024-04-20 21:21:37 +02:00
112722df78 Use docker instead of podman in the container build script. 2024-04-20 20:32:00 +02:00
08254aaa69 Copied the current build scripts to a new deprecated folder. 2024-04-20 17:56:43 +02:00
063419321d Updated the build containers based on godot's. 2024-04-20 17:44:49 +02:00
bruvzg
680a1c4dbb Remove deprecated LaunchImages support and switch to Storyboard by default. 2024-04-06 11:10:31 +02:00
ec72d5324a Updated sample module_config.py. 2024-03-09 06:29:48 +01:00
6c6f9b7ddd Skip copyright header updates for the smtp module in the clang format script. 2024-03-01 12:03:00 +01:00
973b686a86 Found and updated some remaining old package paths. 2024-02-23 00:51:21 +01:00
088049f177 Updated the sample module config file with the new modules. 2024-02-08 23:58:47 +01:00
Rémi Verschelde
1361f07395 Style: Mark clang-format 16 as supported for pre-commit hook
It only introduced a difference in a .glsl file, which I've worked
around by removing an empty line. This keeps formatting consistent
between clang-format 15 and 16.

Also added a change in the 3-to-4 project converter to fix bogus
formatting in clang-format < 17.

(cherry picked from commit 49f4860ce3e4122e17c869229701f7d86aa6956c)
2024-02-08 15:15:30 +01:00
bruvzg
bf8d0672f6 Update linker flags for Xcode 15.0 - 15.2. Bump min. iOS version to 12. 2024-02-08 14:30:10 +01:00
f3982e12c7 Fix an exclude in the clang format script. 2023-12-18 00:31:20 +01:00
7a1db17e0f Added more excludes to the clang format script. 2023-12-18 00:25:43 +01:00
2dc3113b0c Added more excludes to the clang format script. 2023-12-18 00:19:04 +01:00
ac22f681a7 Added more excludes to the clang format script. 2023-12-18 00:03:16 +01:00
cc4123e8fc Also ignore formatting fastnoise/lib. 2023-12-17 23:22:59 +01:00
87794189e6 Skip formatting sqlite. 2023-12-17 23:15:33 +01:00
443140a9e8 File copyright header updates pt5. 2023-12-17 23:07:28 +01:00
b3bb02b250 Fix adding newline in the copyright headers script. 2023-12-17 22:36:00 +01:00
9eb2fb05e4 Updated the copyright headers and clang-format scripts. 2023-12-17 22:14:52 +01:00
15f092866b Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
Ben Rog-Wilhelm
51ecd46a06 Add static check for overzealous .gitignores.
(cherry picked from commit 7ea171adca8d28d10aae68cfe8f36094683bc491)
2023-08-30 10:37:39 +02:00
b18d0a5fc9 Fix the android lib's package locations. 2023-08-27 22:56:41 +02:00
bruvzg
2be3b9c0ce Back-port notarytool, provisioning profile and PKG export options. 2023-08-27 12:12:20 +02:00
f0241c55f4 Added a note and some commented out commands to the container linux build script. 2023-08-12 11:48:09 +02:00
ca982ac507 Ported: Add benchmark logic
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
- m4gr3d
Also contains some mouse pointer improvements.
2023-05-01 15:32:01 +02:00
88d12ace16 Added a new dummy navigation server module. 2023-04-16 18:57:43 +02:00
fbfbbd3e00 Added alternate slim args when building the editor with the setup script. Also updated the list and style of the example. 2023-04-16 17:19:55 +02:00
a54844becf Now the desired android arches can be easily specified for the android build when using to the app build script. 2022-12-31 15:51:35 +01:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
91e598aa7b Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
- akien-mga
b0b759e6da
2022-12-22 17:42:54 +01:00