cf29973370
Also check whether the http server executables exist.
2024-04-21 12:51:30 +02:00
222b485b05
Cleaned up the build commands for the http server, and added it to the in-container builds.
2024-04-21 12:50:23 +02:00
201d747650
Check for the existence at the end of the container build script of the frt executables.
2024-04-21 12:46:36 +02:00
6ab703bb3a
Build all server variations.
2024-04-21 12:33:49 +02:00
cce419d329
In-container build script cleanups.
2024-04-21 12:07:29 +02:00
7d55cf4ab5
Renamed frt's build containers.
2024-04-21 11:59:13 +02:00
09dee2efb3
Added missing dependencies to the frt build containers.
2024-04-21 11:58:21 +02:00
11b3b21ab6
frt in-container build script cleanups.
2024-04-21 11:58:01 +02:00
3306f8a009
Fix linux dist filenames.
2024-04-21 11:52:51 +02:00
6657913f07
Remove deprecated script.
2024-04-21 11:49:36 +02:00
38cfe88250
FRT build script initial setup.
2024-04-21 05:11:15 +02:00
1fd68f9720
IOS build scripts.
2024-04-21 04:40:47 +02:00
84507f9cbf
Separated and updated the osx build commands to a new file.
2024-04-21 04:00:52 +02:00
520450eb94
Update and move out to it's own file the android build commands.
2024-04-21 03:20:49 +02:00
d199a92c2e
Moved javascript builds to a new file.
2024-04-21 02:08:49 +02:00
a807adf544
Update the linux build script.
2024-04-20 23:49:21 +02:00
8b946e2f3b
Moved the windows build commands to a new file. Also made them
...
production builds.
2024-04-20 22:18:39 +02:00
d42416f2d7
Rename the build all script.
2024-04-20 21:24:32 +02:00
836e4a4f38
Remove podman check from the build all script.
2024-04-20 21:24:08 +02:00
1297b7ea87
Set up build containers for frt.
2024-04-20 21:21:37 +02:00
112722df78
Use docker instead of podman in the container build script.
2024-04-20 20:32:00 +02:00
08254aaa69
Copied the current build scripts to a new deprecated folder.
2024-04-20 17:56:43 +02:00
063419321d
Updated the build containers based on godot's.
2024-04-20 17:44:49 +02:00
bruvzg
680a1c4dbb
Remove deprecated LaunchImages support and switch to Storyboard by default.
2024-04-06 11:10:31 +02:00
ec72d5324a
Updated sample module_config.py.
2024-03-09 06:29:48 +01:00
6c6f9b7ddd
Skip copyright header updates for the smtp module in the clang format script.
2024-03-01 12:03:00 +01:00
973b686a86
Found and updated some remaining old package paths.
2024-02-23 00:51:21 +01:00
088049f177
Updated the sample module config file with the new modules.
2024-02-08 23:58:47 +01:00
Rémi Verschelde
1361f07395
Style: Mark clang-format 16 as supported for pre-commit hook
...
It only introduced a difference in a .glsl file, which I've worked
around by removing an empty line. This keeps formatting consistent
between clang-format 15 and 16.
Also added a change in the 3-to-4 project converter to fix bogus
formatting in clang-format < 17.
(cherry picked from commit 49f4860ce3e4122e17c869229701f7d86aa6956c)
2024-02-08 15:15:30 +01:00
bruvzg
bf8d0672f6
Update linker flags for Xcode 15.0 - 15.2. Bump min. iOS version to 12.
2024-02-08 14:30:10 +01:00
f3982e12c7
Fix an exclude in the clang format script.
2023-12-18 00:31:20 +01:00
7a1db17e0f
Added more excludes to the clang format script.
2023-12-18 00:25:43 +01:00
2dc3113b0c
Added more excludes to the clang format script.
2023-12-18 00:19:04 +01:00
ac22f681a7
Added more excludes to the clang format script.
2023-12-18 00:03:16 +01:00
cc4123e8fc
Also ignore formatting fastnoise/lib.
2023-12-17 23:22:59 +01:00
87794189e6
Skip formatting sqlite.
2023-12-17 23:15:33 +01:00
443140a9e8
File copyright header updates pt5.
2023-12-17 23:07:28 +01:00
b3bb02b250
Fix adding newline in the copyright headers script.
2023-12-17 22:36:00 +01:00
9eb2fb05e4
Updated the copyright headers and clang-format scripts.
2023-12-17 22:14:52 +01:00
15f092866b
Fix JNI method names and java class lookup names in the android backend.
2023-08-31 21:59:44 +02:00
Ben Rog-Wilhelm
51ecd46a06
Add static check for overzealous .gitignores.
...
(cherry picked from commit 7ea171adca8d28d10aae68cfe8f36094683bc491)
2023-08-30 10:37:39 +02:00
b18d0a5fc9
Fix the android lib's package locations.
2023-08-27 22:56:41 +02:00
bruvzg
2be3b9c0ce
Back-port notarytool, provisioning profile and PKG export options.
2023-08-27 12:12:20 +02:00
f0241c55f4
Added a note and some commented out commands to the container linux build script.
2023-08-12 11:48:09 +02:00
ca982ac507
Ported: Add benchmark logic
...
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
- m4gr3d
Also contains some mouse pointer improvements.
2023-05-01 15:32:01 +02:00
88d12ace16
Added a new dummy navigation server module.
2023-04-16 18:57:43 +02:00
fbfbbd3e00
Added alternate slim args when building the editor with the setup script. Also updated the list and style of the example.
2023-04-16 17:19:55 +02:00
a54844becf
Now the desired android arches can be easily specified for the android build when using to the app build script.
2022-12-31 15:51:35 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
91e598aa7b
Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
...
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
outside thirdparty code, which we usually don't intend to debug, so it
seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
and `release_debug` targets. This used to be set for `release` for all
platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
code, which was only implemented for Unix anyway, should have been
`DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
target as we don't want OIDN and Embree asserting all over the place.
- akien-mga
b0b759e6da
2022-12-22 17:42:54 +01:00