ad080c7017
Ported: Disable threaded NavigationMesh bake on unsupported OS. Automatically disables threaded NavigationMesh bake when OS does not support threads. - smix8
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c3b39ca1e9
2022-07-27 18:51:18 +02:00
smix8
4a5982b9e1
Expose NavigationObstacle2D/3D get_rid() and add config warning
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Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.
(cherry picked from commit 001d89223f1377717d2b3d5ec453ff8dd3604182)
2022-07-27 18:49:00 +02:00
SnailRhymer
b574b0371d
Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
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Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
(cherry picked from commit bdf086c781f2f5d1bf5f4f11f0b29a94a629a0ec)
2022-07-27 18:48:21 +02:00
1ed7c12ad4
Ported: Improve AnimatedSprite2D description in the class reference - Megamega53
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559c20aa2f
2022-07-27 18:47:43 +02:00
b4ed478b6c
Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi
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bdbbc78da4
2022-07-27 18:32:54 +02:00
Nicholas Huelin
c1010f7d1b
Fix inconsistent naming in Time
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(cherry picked from commit 8409d92282e71f8ad479f48d6b1f6d52eb73ae39)
2022-07-27 18:28:47 +02:00
cb6e070227
ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu
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58650af062
2022-07-27 18:26:15 +02:00
Haoyu Qiu
a29aac105f
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-07-27 18:18:12 +02:00
ead2208a84
Ported: Improve documentation related to Pool*Array value passing caveats - Calinou
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b47466bc59
2022-07-27 18:17:30 +02:00
FireForge
71d20ea670
Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
2022-07-27 18:12:14 +02:00
Hugo Locurcio
8c930d98b8
Use a floating-point number for the timeout
property in HTTPRequest
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This allows for greater precision when specifying a timeout in
HTTPRequest in `3.x`, similar to what is already possible in `master`.
2022-07-27 18:01:11 +02:00
48eee02c1d
Ported: Add search methods for pool arrays
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* has()
* count()
* find()
* rfind()
- timothyqiu
3d1644f7c3
2022-07-27 15:44:10 +02:00
Michael Alexsander
9af14c8d90
Add font_separator
to PopupMenu
2022-07-27 15:21:19 +02:00
eaa0c1016a
Ported: Physics Interpolation - add interpolation mode property to node
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Exposes the "interpolated" flag on nodes via a property, physics_interpolation_mode.
Mode can be INHERIT, OFF and ON. This makes it easy to turn off interpolation for nodes in the editor, versus via code. - lawnjelly
0ab077fcef
2022-07-27 15:16:37 +02:00
smix8
62518e9a95
Allow AStar/AStar2D zero point weight
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Allow AStar/AStar2D zero point weight.
Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-07-27 15:01:51 +02:00
Hugo Locurcio
b55610eeed
Handle CLI arguments without a value in OS.get_cmdline_args()
example
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Command lines such as `--host --address 127.0.0.1` are now parsed as
`{"host": "", "address": "127.0.0.1"}`.
2022-07-27 15:01:31 +02:00
850a84584d
ported: Add OS::is_process_running function.
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Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
kleonc
9699bac7af
Tree::get_edited Fix in docs example code
2022-07-27 14:38:30 +02:00
Micky
8da8d44132
Specify return value of Transform3D.scaled() and more
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Add more `[code]` (Transform3D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
Add more `[code]` (Transform2D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
(cherry picked from commit 87599054d26faa534e206959c12ef70f3a1e92f5)
2022-07-27 14:37:50 +02:00
Chris verBurg
019b8f009b
Link to Container tutorial
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Users happening across any of the Container pages may not already know the intent of Containers, or which others are available. This commit adds a link to the existing "GUI containers" page in their tutorials sections.
(cherry picked from commit 3b941ed98cfb1f72c35684f1d4d458dacd482c63)
2022-07-27 14:28:54 +02:00
Pawel Lampe
106c45519b
Add ability to bake_navigation_mesh
off thread.
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This feature makes it possible to workaround problems such as:
- long baking time due to heavy synchronization when parsing geometry
from mesh instances
- crash when freeing `NavigationMeshInstance` while baking
- errors when actively baking node tree is being detached from the
scene tree
2022-07-27 14:14:50 +02:00
Haoyu Qiu
1b18fda613
Document RichTextLabel append_bbcode/parse_bbcode always return OK
2022-07-27 14:11:37 +02:00
b1fa7891f9
Ported: Improve documentation for tonemapping operators - Calinou
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035cb7fcb0
2022-07-27 13:57:19 +02:00
smix8
1317f7000a
Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
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Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
2022-07-27 13:54:43 +02:00
9071569b3b
Ported: Document the ProximityGroup class - Calinou, MJacred
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fb345a924d
2022-07-27 13:46:51 +02:00
Hugo Locurcio
342e09db7b
Document workarounds for 2D line and polygon antialiasing
2022-07-27 13:41:51 +02:00
86045019c4
Ported: doc: Fix a couple broken links to a moved page - akien-mga
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8ee69a88c1
2022-07-27 13:41:36 +02:00
b9fb0ae733
Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
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153dc4d57e
2022-07-27 13:37:17 +02:00
Hugo Locurcio
de8e9fc231
Add a Skew property to StyleBoxFlat
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This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-07-27 13:07:30 +02:00
smix8
fa0b1f561a
Expose VisualServer.texture_set_proxy() to GDScript
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Expose VisualServer.texture_set_proxy() to GDScript
2022-07-27 13:06:42 +02:00
twi
0768f95415
Update link to vector2_angle_to_point.png
2022-07-27 09:05:31 +02:00
kobewi
15a58cabc0
Expose move_to_trash()
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(cherry picked from commit b80e52f04899d28ea191ce3eaad9fdb76bc11b52)
2022-07-27 09:04:19 +02:00
kleonc
78aff244f1
Fix Image.blit_rect/blend_rect()
for negative p_dest
point
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(cherry picked from commit 4038bc0c369578c7483a5b1eae31e1ab4f35db34)
2022-07-27 09:03:55 +02:00
kobewi
4d6dd2e452
Improve descriptions for drag methods
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(cherry picked from commit 31a23ab33f6ac80931c7f0027ff4f15f4a3c2172)
2022-07-27 08:54:38 +02:00
GTcreyon
4facccc520
Changed "pair" to "triplet" in Vector3 definition
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(cherry picked from commit ce1fcfcff9d5056127deb8da70f8823be1654e1f)
2022-07-27 01:26:10 +02:00
Haoyu Qiu
718fad73eb
Document timestamp decimal fraction in Time
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(cherry picked from commit 1b891069cd0ea672276888ea0e0159b5cedc5cc9)
2022-07-27 01:25:36 +02:00
8156e2ba36
Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
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8fb9c96df9
2022-07-27 01:23:10 +02:00
d1108dc8bc
Ported: Implement Scene Unique Nodes - KoBeWi
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e1c74ae83f
2022-07-27 00:45:48 +02:00
f3ec84fa78
Ported: Add a method for obtaining display cutouts on Android - madmiraal
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ec2270b88f
2022-07-27 00:21:20 +02:00
Haoyu Qiu
aed26cc13b
Bind Semaphore.try_wait()
2022-07-26 15:55:06 +02:00
50ed908929
Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
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77b6f7595a
2022-07-26 15:49:30 +02:00
b4dcb3996b
Ported: Remove Array link in description of PoolArrays - timothyqiu
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4fda4f31c2
2022-07-26 15:16:21 +02:00
Markus Sauermann
963e5a12b1
Add a note about collisions in different canvases.
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(cherry picked from commit b9c91d620e829f2f4cea8037492ed6939e4aad87)
2022-07-26 12:43:04 +02:00
a25fb35179
Ported: Improves EditorInspector documentation - timothyqiu
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6598eb9547
2022-07-26 12:40:35 +02:00
Ryan Roden-Corrent
794c54a386
Clarify Array.erase for nonexistant element.
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The docs specify that Array.remove does nothing if the index does not
exist. Array.erase does not have a similar phrase, so it's unclear if
erase will print an error, or silently do nothing.
(cherry picked from commit f84e2db35e2f6eceb4f8c3a1e8e9de7adf6f4c30)
2022-07-26 12:36:19 +02:00
kobewi
e34661999f
Mention how to add dragging for SpinBox's LineEdit
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(cherry picked from commit c8de26530727afb4b60f15b412f1f9a7f2fcb104)
2022-07-26 12:34:03 +02:00
634345f152
Ported: Remove duplicate resizable settings - m4gr3d
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a3b445d7e8
2022-07-26 12:33:36 +02:00
nova++
ca55e41fe8
Fixing some of my own typos...
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(and a little improvement to wording that was bugging me)
(cherry picked from commit 05718796db20145fcc712c7a826e8043e5177905)
2022-07-26 12:14:21 +02:00
kobewi
5467eddae8
Add optional 'default' argument to get_meta()
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(cherry picked from commit 3eb7fc4bfd376bc27ea3313ccd1da4679c48f4cb)
2022-07-26 11:50:20 +02:00
9d9a394af6
Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov
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f6251724af
2022-07-25 23:46:08 +02:00
220b7e99be
Ported: [3.x] Add deselect() to RichTextLabel - ConteZero
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5e714051ea
2022-07-25 22:01:26 +02:00
d1ddbecc54
Ported: [3.x] Expose get_selected_text in RichTextLabel - ConteZero
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820728aa52
2022-07-25 21:53:36 +02:00
a43091d427
Ported: Add drag and drop to TextEdit, LineEdit, RichTextLabel - ConteZero
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4167e98088
2022-07-25 20:32:14 +02:00
d85caf2c71
Ported:
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[3.x] Add option to make selection unique - ConteZero
0ffacff998
2022-07-25 19:46:09 +02:00
Yuri Roubinsky
54b534c4a4
Add selection getter methods to LineEdit
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Co-authored-by: Yuri Roubinsky <chaosus89@gmail.com>
2022-07-25 18:22:15 +02:00
Hugo Locurcio
371b5513d3
Allow size
values as low as 0.001
in Camera's orthogonal/frustum mode
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This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.
The property hint also allows setting the size with greater precision.
2022-07-25 18:19:48 +02:00
Haoyu Qiu
a9b108ca47
Rename NavigationServer's free method to free_rid
2022-07-25 18:19:06 +02:00
Haoyu Qiu
bf8cbda6f6
Add missing period in classref of 3D render layer
2022-07-25 18:14:21 +02:00
Hugo Locurcio
8b9333a67c
Improve documentation related to 3D material vertex lighting
2022-07-25 17:59:39 +02:00
Hugo Locurcio
b2f4c2ec10
Clarify what set_as_toplevel()
does in CanvasItem
2022-07-25 17:56:45 +02:00
Rémi Verschelde
d25e588af7
doc: Fix String.rsplit code example
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Fixes #36898 .
Supersedes and closes #36951 .
(cherry picked from commit e7fd0ec31f29b325edf0e17e8ba77a3ba0741d08)
2022-07-25 17:47:52 +02:00
Haoyu Qiu
e234602d01
Document how to specify explicit value for PROPERTY_HINT_ENUM
names
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(cherry picked from commit 405bc96a1e191cb65fa5db65ae03546c653d8b8a)
2022-07-25 17:44:25 +02:00
Haoyu Qiu
a205072fbb
Mention default output node name for AnimationNodeBlendTree
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(cherry picked from commit 6bf01e056743c39ebc9a678a504eca7158af7bb9)
2022-07-25 17:41:54 +02:00
Hugo Locurcio
26dedeab0b
Increase the maximum number of concurrent DNS queries from 32 to 256
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This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:
Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-07-25 17:36:02 +02:00
Hugo Locurcio
2b3f3fdc9d
Mention that Node's owner
must be set for persistence to work
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This is already done in `Node.add_child()` documentation, but
this copies the note in `Node.owner` for good measure.
(cherry picked from commit be1acf3b92b8b7104fe4d1fab9fbd2a28400ff95)
2022-07-25 17:28:36 +02:00
f4c49b02de
Re-extracted the class docs.
2022-03-27 14:22:24 +02:00
accd8458c8
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
2022-03-24 11:10:56 +01:00
7135d64036
Backported: update _init() description, Specify details regarding required parameters. - zacryol - 3fe37f9635
2022-03-24 10:49:13 +01:00
4d1ca02a54
Backported: Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED - jasonwinterpixel - 09e4672f0d
2022-03-24 10:47:06 +01:00
da03f96abe
Re-extracted the class docs.
2022-03-24 01:22:45 +01:00
c054c4db58
Cleaned up more remnants of the mono module.
2022-03-23 23:10:27 +01:00
5ab825ddf8
Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
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For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00
d7f455f36f
Backported: - Add item tooltip access to OptionButton - timothyqiu - d537a88299
2022-03-20 19:07:53 +01:00
9867b18f49
Backported by hand: Ensure minimum modifiers are pressed when matching actions - madmiraal ( 88c723c33c
)
2022-03-20 14:45:57 +01:00
cff20866e4
Re extracted class docs.
2022-03-20 08:51:22 +01:00
e6a9caf3a8
Re-extracted the class docs.
2022-03-16 02:51:50 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00