0edc5438dd
Re-extracted class docs.
2024-02-25 10:26:26 +01:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
86c9343349
Updated the links in the docs.
2023-08-29 22:33:15 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
a7f1f3356c
Re-extracted class docs pt2.
2023-06-13 16:51:37 +02:00
Aaron Franke
304c45fbf3
Improve the clarity of Viewport's documentation
2023-03-12 13:28:20 +01:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
Hugo Locurcio
ef4fe36eb4
Document debanding only affecting 3D rendering by default
2022-12-22 13:39:09 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
b6624bf30b
Re-extracted class docs.
2022-09-10 04:18:55 +02:00
b886d14cf5
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
2aee6ab0bb
Renamed World to World3D.
2022-08-29 16:49:00 +02:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
47358bfaab
Backported: add viewport.get_camera_2d()
...
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
- verdog
879f84d8f8
- Note that i did not rename the original Camera related methods.
2022-08-12 18:29:04 +02:00
Hugo Locurcio
0e32de0bad
Clamp Viewport shadow atlas sizes to improve usability
...
- Add a range hint to the Viewport `shadow_atlas_size` property.
- Add range steps to the shadow resolution project settings that
match the lowest allowed values (since lower increments don't
make sense).
2022-07-29 17:38:06 +02:00
328da6b799
Ported: Print a warning for Viewports that have 2D usage and HDR enabled
...
2D usage + HDR isn't supported, so the usage must be changed to 3D
to be able to use HDR.
- Calinou
f64d5f4095
2022-07-29 17:36:54 +02:00
Haoyu Qiu
8002080311
Fix Viewport.own_world
documentation
...
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-07-28 13:44:56 +02:00
kobewi
4d6dd2e452
Improve descriptions for drag methods
...
(cherry picked from commit 31a23ab33f6ac80931c7f0027ff4f15f4a3c2172)
2022-07-27 08:54:38 +02:00
a43091d427
Ported: Add drag and drop to TextEdit, LineEdit, RichTextLabel - ConteZero
...
4167e98088
2022-07-25 20:32:14 +02:00
e6a9caf3a8
Re-extracted the class docs.
2022-03-16 02:51:50 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00