|
41a916deb8
|
Update hungarian translation from godot.
|
2022-10-09 11:59:57 +02:00 |
|
|
0de5f4ec86
|
Added RTileMap and RTileSet compatibility classes.
|
2022-10-09 11:52:25 +02:00 |
|
|
5123cf9837
|
Also renamed the rtile_map module itself to tile_map.
|
2022-10-09 11:50:46 +02:00 |
|
|
c6f998b2a6
|
Also update the include guards.
|
2022-10-09 11:47:55 +02:00 |
|
|
2159409dcc
|
Moved TileMap and TileSet's docs to their module.
|
2022-10-09 11:47:03 +02:00 |
|
|
d0d2a709e8
|
Renamed RTileMap ro TileMap and RTileSet to TileSet, as it does not need to be able to live alongside Godot's TileMap anymore.
|
2022-10-09 11:45:57 +02:00 |
|
|
4888a14fa0
|
Seems like EHr- is not needed.
|
2022-10-09 10:49:14 +02:00 |
|
|
fb4873baf3
|
Remove an another /EHsc flag.
|
2022-10-09 10:45:07 +02:00 |
|
|
47ee4c6415
|
Clean up exception ahndling and rtti flags for msvc.
|
2022-10-09 10:41:24 +02:00 |
|
|
7316ac8bd0
|
Don't use undefined variables.
|
2022-10-09 10:32:21 +02:00 |
|
|
561f230daf
|
Re-enable all github actions.
|
2022-10-09 10:24:20 +02:00 |
|
|
2e555d118e
|
Add msvc versions of the no-rtti and no-exceptions options.
|
2022-10-09 10:22:59 +02:00 |
|
|
fbc6f9cf22
|
Added missing semicolons.
|
2022-10-09 10:17:16 +02:00 |
|
|
6f35d04ef3
|
Use FALLTHROUGH macro instead on [[fallthrough]];
|
2022-10-09 10:14:12 +02:00 |
|
|
8095fd84fb
|
Update the latest backport commit in the changelog file.
|
2022-10-09 10:05:35 +02:00 |
|
|
a5fdbbc09f
|
Added back the actual build command to the x86 build action.
|
2022-10-09 09:45:48 +02:00 |
|
|
09d9064052
|
Actually use the proper action.
|
2022-10-09 09:43:56 +02:00 |
|
|
5adef3820b
|
Test the linker.
|
2022-10-09 09:41:33 +02:00 |
|
|
96e504a804
|
Try using an another shell.
|
2022-10-09 09:08:43 +02:00 |
|
|
3452f8bc5e
|
Try other vcvarsall.bat location.
|
2022-10-09 09:00:10 +02:00 |
|
|
d072d31701
|
Use cmd instead of sh.
|
2022-10-09 08:55:08 +02:00 |
|
|
1377ecf37d
|
Call vcvarsall.bat instead of vcvars64.bat in the windows x86 github action.
|
2022-10-09 08:52:31 +02:00 |
|
|
92e8720980
|
Temporarily disable other workflows for faster iiteration.
|
2022-10-09 08:49:45 +02:00 |
|
|
83cfcac94f
|
Try a different solution to fix linking on the windows x86 github action.
|
2022-10-09 08:45:15 +02:00 |
|
|
5c1cff8bac
|
Cleaned up the x86 windows github action.
|
2022-10-09 01:23:47 +02:00 |
|
|
704f564418
|
(Hopefully) amke x86 windows github action work.
|
2022-10-09 01:14:33 +02:00 |
|
|
ea3152c661
|
Windows x86 github action.
|
2022-10-09 00:57:12 +02:00 |
|
|
3f86c49d1e
|
Now all gozmo plugins return gizmo names properly.
|
2022-10-09 00:52:52 +02:00 |
|
|
e003437196
|
Get gizmo names using the proper method for the toggle popup in the SpatialEditor.
|
2022-10-09 00:34:31 +02:00 |
|
|
5a4bcf4be3
|
Fix errors on new scene creation.
|
2022-10-09 00:21:43 +02:00 |
|
|
575a19eafb
|
Added back GridMap support for the NavigationMeshGenerator.
|
2022-10-09 00:01:13 +02:00 |
|
|
cd944e8bbe
|
Added back GridMap support for the GLTF module.
|
2022-10-08 23:58:46 +02:00 |
|
|
932bebcdba
|
Added back RTileSet export aswell.
|
2022-10-08 23:55:49 +02:00 |
|
|
51acd0c9d6
|
Fix setting all EDITOR_DEFs for the gridmap editor.
|
2022-10-08 23:41:54 +02:00 |
|
|
7f78bdf7fe
|
Now MeshLibraryEditorPlugin registers itself to the export as menu.
|
2022-10-08 23:36:36 +02:00 |
|
|
04bc4be35c
|
Remove unused file selector from EditorNode.
|
2022-10-08 23:36:08 +02:00 |
|
|
9ee18ce581
|
Moved the gltf export to the convert scene menu.
|
2022-10-08 22:34:51 +02:00 |
|
|
48d50bed1d
|
Now menu items can be added to the convert menu in the editor.
|
2022-10-08 22:32:52 +02:00 |
|
|
d8f00dc1b4
|
Fix the mesh library editor plugin, and cleanups.
|
2022-10-08 20:57:38 +02:00 |
|
|
be5795add2
|
Also added the mesh library editor plugin.
|
2022-10-08 20:50:04 +02:00 |
|
|
4fa3ca949e
|
Fix includes and compile for GridMap. Still not enabled.
|
2022-10-08 20:42:07 +02:00 |
|
|
0a8cf3cb3f
|
Added MeshLibrary to the GridMap module. Also include cleanups.
|
2022-10-08 19:48:37 +02:00 |
|
|
c905adc04a
|
Added back the GridMap module. Not yet enabled.
|
2022-10-08 19:40:25 +02:00 |
|
|
2f68443761
|
Updated frt2 to the latest. https://github.com/efornara/frt/commits/2.0
|
2022-10-08 19:36:12 +02:00 |
|
|
e35409a37f
|
Ported: flush buffered events
- efornara
bddcac35f5
|
2022-10-08 19:30:42 +02:00 |
|
|
078f558a1a
|
Fix an another typo.
|
2022-10-08 19:11:36 +02:00 |
|
|
aad46d0e80
|
Fixed compile error.
|
2022-10-08 19:06:12 +02:00 |
|
|
c43fda9fc8
|
Ported: Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@81ddc73
- akien-mga
7104647c65
|
2022-10-08 19:05:11 +02:00 |
|
|
d8a48e51bd
|
Ported: Add cursor shape support for the Android platform - m4gr3d
46f091a803 (diff-654c896c53f1fe1db3c63e1f0409d7929b54f1e4e43b49b21a0a4eba4f945c15)
|
2022-10-08 19:03:10 +02:00 |
|
|
35249df651
|
Ported: Fix null in android keyboard handling.
- jasonwinterpixel
31fe6848e8
|
2022-10-08 18:32:02 +02:00 |
|