|
23c2a98ee1
|
Deapplied ec19ed3723 from the gltf module for now.
|
2022-08-07 21:36:44 +02:00 |
|
|
7dd9df5e86
|
Backport FileAccess and DirAccess usage.
|
2022-08-07 21:26:40 +02:00 |
|
|
1bc7531da7
|
Remove Gridmap and CSG support from the gltf module.
|
2022-08-07 21:02:32 +02:00 |
|
|
fc7f3857da
|
Mass replace godot4 class names to 3.x.
|
2022-08-07 21:00:54 +02:00 |
|
|
81dc812e6f
|
Move include guards to the top of the files.
|
2022-08-07 20:56:19 +02:00 |
|
|
7c4416503e
|
Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built.
|
2022-08-07 20:52:06 +02:00 |
|
PZerua
|
8841a5f056
|
Fix light intensity and attenuation import from GLTF
(cherry picked from commit aa7ab96e7163578f0318546b0b39a4d962e88511)
|
2022-07-29 19:59:16 +02:00 |
|
César Izurieta
|
28aaf7cc78
|
Fix gltf texture filename decoding
|
2022-07-29 17:37:32 +02:00 |
|
Lyuma
|
19b13f9bdc
|
gltf: Allow more than 4 joints but warn and ignore them.
|
2022-07-28 19:03:48 +02:00 |
|
Hugo Locurcio
|
fc041bf980
|
Document that glTF classes are only usable in editor builds
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
|
2022-07-26 15:10:11 +02:00 |
|
|
da03f96abe
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
|
|
32f148ac0c
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
f8e54698e4
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
|
|
1bc3c2594c
|
Same change to classes under modules.
|
2022-03-17 22:33:22 +01:00 |
|
|
052027dce4
|
Moved more includes to cpp files.
|
2022-03-17 10:26:23 +01:00 |
|
|
c621049e61
|
Moved more includes to cpp files.
|
2022-03-17 09:07:18 +01:00 |
|
|
eeb7c04aaf
|
Moved more includes to cpp files.
|
2022-03-16 20:53:38 +01:00 |
|
|
aaf91df4c1
|
Also removed the MeshLibrary.
|
2022-03-16 01:30:44 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|