Commit Graph

20 Commits

Author SHA1 Message Date
23c2a98ee1 Deapplied ec19ed3723 from the gltf module for now. 2022-08-07 21:36:44 +02:00
7dd9df5e86 Backport FileAccess and DirAccess usage. 2022-08-07 21:26:40 +02:00
1bc7531da7 Remove Gridmap and CSG support from the gltf module. 2022-08-07 21:02:32 +02:00
fc7f3857da Mass replace godot4 class names to 3.x. 2022-08-07 21:00:54 +02:00
81dc812e6f Move include guards to the top of the files. 2022-08-07 20:56:19 +02:00
7c4416503e Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built. 2022-08-07 20:52:06 +02:00
PZerua
8841a5f056 Fix light intensity and attenuation import from GLTF
(cherry picked from commit aa7ab96e7163578f0318546b0b39a4d962e88511)
2022-07-29 19:59:16 +02:00
César Izurieta
28aaf7cc78 Fix gltf texture filename decoding 2022-07-29 17:37:32 +02:00
Lyuma
19b13f9bdc gltf: Allow more than 4 joints but warn and ignore them. 2022-07-28 19:03:48 +02:00
Hugo Locurcio
fc041bf980 Document that glTF classes are only usable in editor builds
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-07-26 15:10:11 +02:00
da03f96abe Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
f8e54698e4 Include cleanups for resources. 2022-03-18 18:48:49 +01:00
1bc3c2594c Same change to classes under modules. 2022-03-17 22:33:22 +01:00
052027dce4 Moved more includes to cpp files. 2022-03-17 10:26:23 +01:00
c621049e61 Moved more includes to cpp files. 2022-03-17 09:07:18 +01:00
eeb7c04aaf Moved more includes to cpp files. 2022-03-16 20:53:38 +01:00
aaf91df4c1 Also removed the MeshLibrary. 2022-03-16 01:30:44 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00