0f6fb760ad
Now Basis::get_uniform_scale() returns a real_t instead of a float.
2023-05-29 16:08:59 +02:00
47e637b2b8
Mark the parameters of Basis::rotate_to_align as const ref.
2023-05-29 13:03:26 +02:00
9e326c3000
Apparently Basis::rotate_to_align had a bug. Ported the fix by lyuma from: 6dfa6fc50e
2023-05-28 07:26:04 +02:00
039f173de1
Fix error, also add linear_interpolate call for Vector4i to variant op.
2023-05-27 15:27:43 +02:00
d19e6f11e9
Fix compile error.
2023-05-27 13:58:49 +02:00
96d1c2d69c
Fix small inconsistencies in Vector3/3i/4/4i apis.
2023-05-27 13:26:52 +02:00
fd1ba2e4f0
Also bind Vector3i set_all().
2023-05-27 12:07:54 +02:00
33b0d2da34
Added set_all() to Vector3i.
2023-05-27 11:53:16 +02:00
2b24871814
Made the parameter of snap and snapped in Vector3 const reference.
2023-05-27 11:12:31 +02:00
5cb00f3622
Make the parameters of String's and PoolVector's join() const ref.
2023-05-25 22:27:34 +02:00
474e253aa1
Added 2 const qualifiers.
2023-05-25 21:54:57 +02:00
0a41054007
Fix build when ptrcall is enabled.
2023-05-23 20:41:13 +02:00
c465f18ee4
Bump version.
2023-05-02 08:14:59 +02:00
a4088174b9
Set version to stable.
2023-05-01 19:42:18 +02:00
78888ed460
Updated the changelog.
2023-05-01 19:29:35 +02:00
f756a66380
Updated the last backported commit.
2023-05-01 16:18:47 +02:00
ca982ac507
Ported: Add benchmark logic
...
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
- m4gr3d
Also contains some mouse pointer improvements.
2023-05-01 15:32:01 +02:00
f4a4956b7a
Ported: Fix Polygon2D skinned bounds (for culling)
...
The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
- lawnjelly
dd6c213dac
2023-05-01 13:34:35 +02:00
a1f241f63b
Ported: Make create folder popup support nested folders
...
- timothyqiu
d6672d8fe4
2023-05-01 12:58:21 +02:00
c850fde373
Ported: [3.x] Implement physics support in the GLTF module
...
- aaronfranke
571e4189fd
2023-05-01 12:46:55 +02:00
lawnjelly
176c0adc6a
MessageQueue - Fix max usage performance statistic
...
Fixes to keep track of the maximum usage over time, rather than current usage.
2023-05-01 12:31:43 +02:00
HolonProduction
4410d81189
Suggest class_name in 3.x autocompletion.
2023-05-01 12:30:43 +02:00
Haoyu Qiu
6b51409db3
Fix inconsistent file dialog settings usage
2023-05-01 12:25:23 +02:00
belzecue
ad1464d9e5
Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313
2023-05-01 12:24:31 +02:00
BimDav
ad6e504a5b
Add option in VisibilityEnabler2D to hide the parent for better performance
2023-05-01 12:22:39 +02:00
Fredia Huya-Kouadio
88fa0e459b
Make EditorPropertyLayersGrid
responsive to touch taps
2023-05-01 12:13:36 +02:00
Fredia Huya-Kouadio
0947677049
Make tab's close button responsive to touch taps
2023-05-01 12:10:43 +02:00
Fredia Huya-Kouadio
d54b5ad8f8
Downgrade android gradle plugin to version 7.2.1.
...
Version 7.3.0 changes the build layout which causes updates to the generated shared libraries to not be picked up.
2023-05-01 12:01:13 +02:00
25e57a4268
Added erf to Math.
2023-04-22 13:00:28 +02:00
e80dfcee2e
Added a Math singleton exposing math functions directly to scripts. The idea is to make the disrepancies between scripts and engine side code smaller.
2023-04-22 12:47:56 +02:00
4ab9936fc8
Added log10 to the Math class.
2023-04-22 11:00:24 +02:00
922a519a52
Also fix the tangent generation button in the MeshDataResource editor.
2023-04-21 11:10:22 +02:00
ab2f492775
Fix visual indicator toggles in the MeshDataResource editor.
2023-04-21 11:08:28 +02:00
8253cf6c56
Reworked undo redo handling in the MeshDataResource Editor. Now it will properly mark the actual resource dirty in all cases. Also fixed other small inconsistencies, and issues.
2023-04-21 11:03:24 +02:00
06b2437b72
Ported: [3.x] Expose more compression formats in Image
...
- AThousandShips
2ca86ef449
2023-04-20 23:47:57 +02:00
3a1b2954f1
Ported: [3.x] Don't apply scale to autohide theme property
...
- AThousandShips
1c66257568
2023-04-20 23:47:14 +02:00
e32e0af40f
Ported: Fix null in android text entry system.
...
- jasonwinterpixel
cec8e09948
2023-04-20 23:46:17 +02:00
dd5ad408e8
Ported: SurfaceTool - efficiency improvements
...
Changed to use LocalVector rather than linked lists.
- lawnjelly
ff714fbe02
2023-04-20 23:44:12 +02:00
1263101396
Ported: Batching - Add MultiRect command
...
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.
Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
- lawnjelly
910ddd13c4
2023-04-20 23:09:37 +02:00
71c00ae64f
Fix string parameter parsing in multipart forms, also make multipart form content fields case independent.
2023-04-16 23:30:13 +02:00
c7639cad53
Fix build on windows.
2023-04-16 19:38:13 +02:00
1c505fe527
Make sure the dummy navigation server is used automatically if the normal is disabled.
2023-04-16 19:10:30 +02:00
88d12ace16
Added a new dummy navigation server module.
2023-04-16 18:57:43 +02:00
45ffb33025
Add init() virtual methods to the navigation servers.
2023-04-16 18:23:56 +02:00
aabd293f3b
Allocate the selected navigation srevers.
2023-04-16 18:20:15 +02:00
86bdecbfe9
Now more than one Naviugation2D servers can be registered.
2023-04-16 18:19:57 +02:00
f6c1c1dc8d
Move NavigationServer2d's forwarding logic to the navigation module as a new derived class.
2023-04-16 18:11:15 +02:00
7068f1834e
Now more than one Navigation Server can be registered.
2023-04-16 17:42:34 +02:00
fbfbbd3e00
Added alternate slim args when building the editor with the setup script. Also updated the list and style of the example.
2023-04-16 17:19:55 +02:00
d6442bc57c
Added Size and Point typedefs for Vector3i and Vector4i.
2023-04-16 16:16:56 +02:00