Commit Graph

14 Commits

Author SHA1 Message Date
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
ae9f5b9bee Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
029467ab2c More include and macro cleanups. 2022-03-18 04:10:09 +01:00
3039645b4a Cleaned up Terraman's version checks. 2022-03-18 02:41:08 +01:00
1bc3c2594c Same change to classes under modules. 2022-03-17 22:33:22 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
e85cef1745 Run godot's formatting script. 2022-03-16 09:02:48 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00