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227e32b67c
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
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e9a19c1a66
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
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642a590949
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Fix GSAIAvoidCollisions;s logic.
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2023-01-14 15:33:52 +01:00 |
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67368542ad
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Fix small issues with the docs.
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2023-01-14 14:35:47 +01:00 |
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8f380676a3
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Bind the enums in GSAIKinematicBody2DAgent and GSAIKinematicBody3DAgent.
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2023-01-14 14:34:08 +01:00 |
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013fe0b1a2
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Move the old comments from the steering ai module to the class doc xmls.
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2023-01-14 14:31:39 +01:00 |
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fc991ede18
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Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
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3be6c6282c
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Also cleaned up agents and added them to the build.
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2023-01-14 13:36:30 +01:00 |
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967918fbe0
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Added Behaviors to the build.
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2023-01-14 03:14:27 +01:00 |
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693ec871e5
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Behaviors cleanup part3.
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2023-01-14 02:47:55 +01:00 |
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6f27129fe5
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Behaviors cleanup part2.
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2023-01-14 02:31:42 +01:00 |
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9bca0fae16
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Behaviors cleanup part1.
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2023-01-14 01:43:20 +01:00 |
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caf3f1210b
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Cleaned up GSAIRadiusProximity and GSAIInfiniteProximity aswell.
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2023-01-14 00:28:56 +01:00 |
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65aa1c4084
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Make virtuals actually virtuals.
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2023-01-13 23:53:46 +01:00 |
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36477a1a73
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GSAIProximity now have an alternate api for getting the agents.
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2023-01-13 23:38:01 +01:00 |
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a714f33a80
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Fixed logic in GSAIPath.
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2023-01-13 23:19:41 +01:00 |
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6d8e5773cc
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Small fix.
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2023-01-13 23:19:29 +01:00 |
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087e57abc7
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Fix vmethod binds.
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2023-01-13 23:07:52 +01:00 |
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56296172cc
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Cleaned up the core steering ai classes.
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2023-01-13 23:01:38 +01:00 |
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7afddb9fc3
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Make include guard style consistent with the rest of the engine in the new module.
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2023-01-13 22:04:30 +01:00 |
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7792c4f423
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Cleaned up GSAIUtils, and registered it as a singleton.
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2023-01-13 21:59:21 +01:00 |
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402e8ff689
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Cang formatted everything in the new module.
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2023-01-13 21:35:07 +01:00 |
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0d2aa86bc3
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Fixed file names in the new module.
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2023-01-13 21:29:17 +01:00 |
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694d9a7333
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Rename the folcers in the new module.
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2023-01-13 21:15:03 +01:00 |
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9fed52de03
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Added a new steering_ai module.
It's a modified verion of https://github.com/GDQuest/godot-steering-ai-framework which I converted to c++ using thr converter srcipt.
It still needs to be cleaned.
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2023-01-13 21:13:57 +01:00 |
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