3d4a55a1a3
Backported: Added feature to move physical bones with skeleton when not simulating physics. - AndreaCatania
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374432d074
2022-08-09 19:19:50 +02:00
27aaa70037
Added back set_bone_pose to Skeleton, as I don't see any reason not to have it. Also improved it it.
2022-08-09 18:31:47 +02:00
6d293dc7a3
Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon.
2022-08-09 17:40:42 +02:00
8fd473f685
Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
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ec19ed3723
Its a bit broken right now, more patches need to be ported. Also I kept the Transform track for now, and I did not touch the gltf module yet.
2022-08-08 23:49:18 +02:00
5fa6f5e5fb
Backported a few helper methods from Godot4 to Skeleton.
2022-08-08 17:29:34 +02:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
8fbdcd18f9
Same change to classes under scene.
2022-03-17 22:57:56 +01:00
c621049e61
Moved more includes to cpp files.
2022-03-17 09:07:18 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00