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d999f63cbd
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Cleanups and codestyle for the godot4 containers that I added in unmodified yesterday.
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2023-01-16 22:09:32 +01:00 |
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b6f4b647d6
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Added the rest of the new container classes from godot4. They will likely not work as-is, this will be fixed later.
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2023-01-16 00:40:55 +01:00 |
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3c461a4660
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Added more getters to the new HshMap, for more backwards compatibility.
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2023-01-15 23:46:53 +01:00 |
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fd7c2153a6
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Replaced the HashMap's implementation with the one Godot4. Refactored it to work as a drop in replacement. Renamed the old one to OGHashMap.
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2023-01-15 22:57:13 +01:00 |
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2cd4e4d828
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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389052c51a
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Small cleanups for PooledList and PagedAllocator.
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2023-01-15 18:00:34 +01:00 |
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698c2e01f0
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Backported the tight version of godot4's LocalVector as the new TightLocalVector class.
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2023-01-15 17:30:08 +01:00 |
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a7fb068ab4
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Revert "Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4 "
This reverts commit 185cfb3291 .
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2022-12-12 11:54:51 +01:00 |
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fbc6f9cf22
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Added missing semicolons.
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2022-10-09 10:17:16 +02:00 |
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6f35d04ef3
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Use FALLTHROUGH macro instead on [[fallthrough]];
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2022-10-09 10:14:12 +02:00 |
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9757c39f05
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
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686663d3e4
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
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be16fe23ad
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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