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98cbf1026a
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Adding back lightmaps pt1.
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2024-07-15 17:36:28 +02:00 |
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99621357a0
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File copyright header updates pt4.
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2023-12-17 22:50:00 +01:00 |
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834cbe8cef
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Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
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2023-07-11 16:07:36 +02:00 |
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2cd4e4d828
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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lawnjelly
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0dc54e449a
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Fix GLES directional shadow uninitialized data
Valgrind shows directional_shadow.fbo accessed when uninitialized in directional_shadow_create.
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2022-09-16 23:33:38 +02:00 |
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e4ae7f2ebc
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Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
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2022-08-29 17:21:40 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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8c2e76840c
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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ce328027fa
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Same change to drivers.
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2022-03-17 22:18:15 +01:00 |
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e85cef1745
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
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938f72432e
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Removed the camera server.
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2022-03-16 02:16:15 +01:00 |
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6fac6ba7f7
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
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03890f9e38
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Removed GIProbes.
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2022-03-15 19:03:03 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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