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b75b256d7f
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Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
b1a50ad805
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2022-07-27 18:11:54 +02:00 |
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clayjohn
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e01c60516b
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Unpack blend shape arrays when necessary
Blend shapes need to be unpacked if the vertex array is being unpacked
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2022-07-27 15:08:25 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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ce328027fa
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Same change to drivers.
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2022-03-17 22:18:15 +01:00 |
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1e6a70c77a
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Fix uninitialized variable warnings.
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2022-03-16 10:15:33 +01:00 |
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e85cef1745
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
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938f72432e
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Removed the camera server.
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2022-03-16 02:16:15 +01:00 |
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a9fca142bc
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Fully removed Particles and Particles2D, as they were not implemented in gles2.
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2022-03-16 00:06:53 +01:00 |
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e111edf4f2
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Cleaned up (hopefully all remaining) light baking things.
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2022-03-15 21:07:14 +01:00 |
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07a0ed2c42
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Removed the xatlas_unwrap module.
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2022-03-15 20:25:05 +01:00 |
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6fac6ba7f7
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
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03890f9e38
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Removed GIProbes.
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2022-03-15 19:03:03 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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