e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
45c65911b5
Ported: Allow negative scale in Particles and CPUParticles
...
This can be used to make 2D particles look more 3D-y with thoughtful use
of scale curve animation.
- Calinou
c4a3560884
2022-08-19 02:42:33 +02:00
lawnjelly
4d6dda4df0
Fix CPUParticles emission updating using physics interpolation
...
When switching emission on and off, processing was always being switched on and off using internal_process, which was incorrect for using physics interpolation (where physics_process is the relevant one).
This PR correctly updates the process mode according to whether physics interpolation is being used.
2022-07-26 15:03:37 +02:00
accd8458c8
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
2022-03-24 11:10:56 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
f105eba923
Moved more includes from headers to cpp files.
2022-03-16 20:40:41 +01:00
c0dfdd77f3
Removed particles editor plugins.
2022-03-15 22:25:33 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00