Commit Graph

18 Commits

Author SHA1 Message Date
5acb19630d Fix the order of some default arguments in bindings. 2023-05-31 22:14:12 +02:00
ee8014d15e Removed comment. 2023-02-25 12:09:23 +01:00
47525f401b Added noise offset support to TiledWalls. 2023-02-25 12:08:49 +01:00
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
2fdaacfa66 Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
73742e947d Also mvoed away from the TERRAMAN_PRESENT define. 2022-10-05 11:54:21 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
068143691c Added simple scaling for uvs for TiledWalls. 2022-07-31 14:52:58 +02:00
1a7c404a17 Implemented texture scale for TiledWalls. 2022-07-31 14:47:23 +02:00
9a79a37ec9 Codestyle fixes for the PropMesher. 2022-07-31 11:01:57 +02:00
c3d05ab91f Fix shadowed declaration warning. 2022-05-27 00:38:55 +02:00
125af06336 Implemented z offset support for TiledWalls when using Vertical tiling. 2022-05-26 23:19:30 +02:00
8d00fe6db9 Implement tile y size handling for TiledWalls. 2022-05-26 21:07:00 +02:00
09a4afc907 Reworked TiledWallData's api, and added per tile size and z offset members. Mesh generation does not use them yet. 2022-05-26 18:17:48 +02:00
e55f856fa2 Fixed more potential issues found by the tool. 2022-03-19 18:44:49 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
dc34206f3a Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00