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6783cb92ab
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Re-extracted class docs.
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2024-04-26 17:32:25 +02:00 |
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5d190f21d6
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Re-extracted class docs.
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2024-04-21 15:39:49 +02:00 |
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0edc5438dd
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Re-extracted class docs.
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2024-02-25 10:26:26 +01:00 |
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93a2081a58
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Re-extracted class docs.
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2023-10-12 01:59:32 +02:00 |
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86c9343349
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Updated the links in the docs.
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2023-08-29 22:33:15 +02:00 |
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8ed3b41865
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
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a7f1f3356c
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Re-extracted class docs pt2.
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2023-06-13 16:51:37 +02:00 |
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fc991ede18
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Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
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41f130d9fd
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Re-extracted the class docs.
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2022-11-20 23:27:04 +01:00 |
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Hugo Locurcio
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dfd541f1e0
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Improve documentation related to anisotropic filtering
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2022-09-16 19:39:57 +02:00 |
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a1974c8338
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Re-extracted the class docs.
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2022-08-23 13:09:12 +02:00 |
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714547cb17
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Re-extracted class docs.
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2022-08-21 00:40:49 +02:00 |
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Hugo Locurcio
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089135783e
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Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
The Triplanar Sharpness property has no effect when Triplanar
is disabled.
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2022-08-19 02:17:26 +02:00 |
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7fd0b29642
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Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
dc6d8d6098
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2022-07-27 23:40:35 +02:00 |
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Hugo Locurcio
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8b9333a67c
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Improve documentation related to 3D material vertex lighting
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2022-07-25 17:59:39 +02:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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