fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
b8009c85f4
Ported: Add vector value linking - KoBeWi and timothyqiu
...
9499ebecee
2022-12-22 18:50:17 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
Jordan Schidlowsky
91624a7561
expose additional global enums in 3.x which are available in master
2022-11-13 00:32:18 +01:00
Haoyu Qiu
177d20aeef
Remove leading spaces from enumerator name hints
2022-11-13 00:26:34 +01:00
Hugo Locurcio
34cda4b11b
Add a [kbd]
tag for highlighting keyboard shortcuts in the editor help
...
This allows backporting documentation from the `master` branch more easily,
as it already features the `[kbd]` tag.
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-09-16 21:49:06 +02:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
c4e7bc1c45
Reused the old unused PROPERTY_HINT_SPRITE_FRAMES as PROPERTY_HINT_BUTTON. It allows you to add buttons to the inspectors.
2022-07-31 00:01:58 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
sps1112
8e229841be
Bind vararg method flag in core constants
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(cherry picked from commit 1f361b03678893cd6328702383fce6dc062e7e57)
2022-07-28 14:56:33 +02:00
a25fb35179
Ported: Improves EditorInspector documentation - timothyqiu
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6598eb9547
2022-07-26 12:40:35 +02:00
Haoyu Qiu
e234602d01
Document how to specify explicit value for PROPERTY_HINT_ENUM
names
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(cherry picked from commit 405bc96a1e191cb65fa5db65ae03546c653d8b8a)
2022-07-25 17:44:25 +02:00
da03f96abe
Re-extracted the class docs.
2022-03-24 01:22:45 +01:00
e6a9caf3a8
Re-extracted the class docs.
2022-03-16 02:51:50 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00