Commit Graph

88 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio
8452eb6c97 Fix Android editor crash issue
Fix issue causing the Android editor to crash when pressing back from a running project
2023-12-20 22:52:19 +01:00
98912a89e8 File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
9022a74db3 Ported from godot: Fix Android input routing logic when using a hardware keyboard
When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.
- m4gr3d
620fdd1f07
2023-10-02 17:10:27 +02:00
Omar Shehata
eea5d96503 Fix double tap & drag on Android
(cherry picked from commit 0c94750642978df5b5a100692c7b8be8522fd668)
2023-08-30 10:58:05 +02:00
Ben Rog-Wilhelm
222dcf6c7c Fix: incorrectly .gitignored files.
(cherry picked from commit 90f3992036b2f2fc1b4d08d1cc854d9cd62f6930)
2023-08-30 10:30:35 +02:00
b18d0a5fc9 Fix the android lib's package locations. 2023-08-27 22:56:41 +02:00
8c6856e77b Fix the android editor's package locations. 2023-08-27 22:54:20 +02:00
ae92596f9b Ported: Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
Follow-up code cleanup for #78130
- m4gr3d
5cf0ba88e3
2023-06-28 18:58:29 +02:00
556ffc09f7 Ported from godot: Fix issue causing the last edited project to open while switching to another one.
Fixes #76562
-m4gr3d
ee07f60b07
2023-06-28 13:16:58 +02:00
e79ea9f3a8 Ported form godot: Fix spatial viewport multitouch detection support
Regression introduced by #77497
- m4gr3d
8f44765831
2023-06-28 12:50:27 +02:00
c978f27634 Implemented switching between the running game and the editor in the android editor. 2023-06-15 10:21:23 +02:00
0a4065bb9e Fix error. 2023-06-11 13:56:35 +02:00
dbbfcdd526 Ported: Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
Fixes #73801
- m4gr3d
9c334fa242
2023-06-11 13:40:47 +02:00
d7499a0868 Ported: Improve touchpad and mouse support for the Android editor
- m4gr3d
ccd36e0dbe
2023-06-11 13:29:53 +02:00
d6f5dd35e8 Ported: Enable granular control of touchscreen related settings
- m4gr3d
61e41facc7
2023-06-11 12:57:25 +02:00
4f2f3f4cf0 Fix android editor build. 2023-06-11 10:45:38 +02:00
7e64510427 Ported: Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- m4gr3d
b5a908c985
Removed my force launch adjacent solution in favor of this.
2023-06-11 09:52:39 +02:00
ca982ac507 Ported: Add benchmark logic
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
- m4gr3d
Also contains some mouse pointer improvements.
2023-05-01 15:32:01 +02:00
Fredia Huya-Kouadio
d54b5ad8f8 Downgrade android gradle plugin to version 7.2.1.
Version 7.3.0 changes the build layout which causes updates to the generated shared libraries to not be picked up.
2023-05-01 12:01:13 +02:00
e32e0af40f Ported: Fix null in android text entry system.
- jasonwinterpixel
cec8e09948
2023-04-20 23:46:17 +02:00
6bba08c00b Ported: Bump the target SDK version to 33 (Android 13)
- m4gr3d
2803c471e8
2023-04-15 11:15:16 +02:00
76f9237411 Ported: Fix directory access when the running app has the All files access permission
- m4gr3d
e2c7d3e6c0
2023-04-15 11:11:29 +02:00
9fb30c4441 Ported: Use the new API for virtual keyboard height detection on Android, bugfix .
- necrashter
9bdb585318
2023-03-12 15:26:58 +01:00
0eb9d6648f Added a setting to force launch the project in an adjacent window in the android editor. 2023-02-08 09:25:47 +01:00
7f358b25a6 Fix missing import. 2023-02-07 10:38:29 +01:00
e9c3603024 Fix an another typo. 2023-02-07 09:46:51 +01:00
fdd62f1d9a Fix typo. 2023-02-07 08:55:00 +01:00
de642e971d Ported: Implement file provider capabilities. The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
- m4gr3d
b04c9a71f4
2023-02-07 02:58:31 +01:00
db67fa53ea Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
- m4gr3d
8170b7ae1e
2023-02-07 02:50:11 +01:00
e6248b33ab Ported: Provide a delegate implementation for the killProcess logic on Android
The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
- m4gr3d
48a55ffad3
2023-02-07 02:44:47 +01:00
2e7ee5cef6 Ported: Update the logic to calculate the screen scale on Android
Takes into account the ratio between the screen size and the default window dimensions.
- m4gr3d
48aedb239e
2023-02-07 02:22:44 +01:00
7b0a6b3da8 More fixes. 2023-01-16 01:55:43 +01:00
ee1a7ad8ce Fixed more typos. 2023-01-16 01:22:29 +01:00
5d2cd49139 Fix typos. 2023-01-16 00:54:48 +01:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
faf7b1573f Fix warnings. 2022-12-31 16:02:27 +01:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
9f9113c1b2 Ported: Upgrade Android gradle plugin to version 7.2.1 - m4gr3d
de45636fd3
2022-12-22 17:48:33 +01:00
Dennis Ranke
6c85c2389b handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.

(cherry picked from commit 408000752cb39f93b2639fdeefb783e4dd76910f)
2022-12-22 13:56:16 +01:00
ba39fa8970 Ported: Fix incorrect Android scancodes - madmiraal
Also ported:  Fix wrong android key mapping.
Fixes the wrong mapping of `Key::HOME`. Androids `KEYCODE_HOME` is in fact the hardware home button the right mapping is `KEYCODE_MOVE_HOME`.
Also adds mappings to keys that were not present before.
- HolonProduction
2f7de4c8ed
477d24b6d1
2022-11-30 18:58:00 +01:00
d0bb264cc2 Ported: Fix parsing of the keep_screen_on display setting.
- m4gr3d
d08e057194
2022-11-30 18:44:51 +01:00
19efacc416 Ported: Fix 'save & restart' logic for the Android Editor - m4gr3d
5aab84befb
2022-11-30 18:12:43 +01:00
a3f2631d59 Ported: Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
2022-11-13 01:29:17 +01:00
db926ddd0c Ported: Add support for pointer capture - m4gr3d
5149311316
2022-11-13 01:13:22 +01:00
1875780dbe Ported: Update the clean task configuration
Running `gradlew clean` will now properly delete the generated build artifacts
- m4gr3d
71c76a4ff2
2022-11-13 00:34:19 +01:00
078f558a1a Fix an another typo. 2022-10-08 19:11:36 +02:00
d8a48e51bd Ported: Add cursor shape support for the Android platform - m4gr3d
46f091a803 (diff-654c896c53f1fe1db3c63e1f0409d7929b54f1e4e43b49b21a0a4eba4f945c15)
2022-10-08 19:03:10 +02:00
35249df651 Ported: Fix null in android keyboard handling.
- jasonwinterpixel
31fe6848e8
2022-10-08 18:32:02 +02:00
42a9dc5e8d Fixed the android editor, now it can open projects again. Also smaller codestyle fixes. 2022-09-17 21:27:19 +02:00