Commit Graph

2027 Commits

Author SHA1 Message Date
83cfcac94f Try a different solution to fix linking on the windows x86 github action. 2022-10-09 08:45:15 +02:00
5c1cff8bac Cleaned up the x86 windows github action. 2022-10-09 01:23:47 +02:00
704f564418 (Hopefully) amke x86 windows github action work. 2022-10-09 01:14:33 +02:00
ea3152c661 Windows x86 github action. 2022-10-09 00:57:12 +02:00
3f86c49d1e Now all gozmo plugins return gizmo names properly. 2022-10-09 00:52:52 +02:00
e003437196 Get gizmo names using the proper method for the toggle popup in the SpatialEditor. 2022-10-09 00:34:31 +02:00
5a4bcf4be3 Fix errors on new scene creation. 2022-10-09 00:21:43 +02:00
575a19eafb Added back GridMap support for the NavigationMeshGenerator. 2022-10-09 00:01:13 +02:00
cd944e8bbe Added back GridMap support for the GLTF module. 2022-10-08 23:58:46 +02:00
932bebcdba Added back RTileSet export aswell. 2022-10-08 23:55:49 +02:00
51acd0c9d6 Fix setting all EDITOR_DEFs for the gridmap editor. 2022-10-08 23:41:54 +02:00
7f78bdf7fe Now MeshLibraryEditorPlugin registers itself to the export as menu. 2022-10-08 23:36:36 +02:00
04bc4be35c Remove unused file selector from EditorNode. 2022-10-08 23:36:08 +02:00
9ee18ce581 Moved the gltf export to the convert scene menu. 2022-10-08 22:34:51 +02:00
48d50bed1d Now menu items can be added to the convert menu in the editor. 2022-10-08 22:32:52 +02:00
d8f00dc1b4 Fix the mesh library editor plugin, and cleanups. 2022-10-08 20:57:38 +02:00
be5795add2 Also added the mesh library editor plugin. 2022-10-08 20:50:04 +02:00
4fa3ca949e Fix includes and compile for GridMap. Still not enabled. 2022-10-08 20:42:07 +02:00
0a8cf3cb3f Added MeshLibrary to the GridMap module. Also include cleanups. 2022-10-08 19:48:37 +02:00
c905adc04a Added back the GridMap module. Not yet enabled. 2022-10-08 19:40:25 +02:00
2f68443761 Updated frt2 to the latest. https://github.com/efornara/frt/commits/2.0 2022-10-08 19:36:12 +02:00
e35409a37f Ported: flush buffered events
- efornara
bddcac35f5
2022-10-08 19:30:42 +02:00
078f558a1a Fix an another typo. 2022-10-08 19:11:36 +02:00
aad46d0e80 Fixed compile error. 2022-10-08 19:06:12 +02:00
c43fda9fc8 Ported: Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@81ddc73
- akien-mga
7104647c65
2022-10-08 19:05:11 +02:00
d8a48e51bd Ported: Add cursor shape support for the Android platform - m4gr3d
46f091a803 (diff-654c896c53f1fe1db3c63e1f0409d7929b54f1e4e43b49b21a0a4eba4f945c15)
2022-10-08 19:03:10 +02:00
35249df651 Ported: Fix null in android keyboard handling.
- jasonwinterpixel
31fe6848e8
2022-10-08 18:32:02 +02:00
9beaa6b80c Fix cpuparticles 3d. 2022-10-08 18:04:15 +02:00
0117097bb6 Fixed compile. 2022-10-08 17:56:50 +02:00
42ff9cf8bc Ported: Improve %f formatting for inf and nan.
- MarcusElg
e9cbe9517b
2022-10-08 17:53:43 +02:00
LunaticInAHat
8e301d27ba GLTF import external images correctly 2022-10-08 17:48:32 +02:00
The Tophat Demon
3b7eb818e3 GLTF imports & exports material texture filters 2022-10-08 17:48:13 +02:00
25d8fbdba4 Ported: visual instance layers are regarded during shadow culling.
todo: setting Camera cull_mask should mark affected shadows dirty somehow
- markusneg
16517ecb3d
2022-10-08 17:47:22 +02:00
Haoyu Qiu
f693b632fe Fix crash executing MultiMesh.reset_instance_physics_interpolation 2022-10-08 17:35:34 +02:00
44381ae1d2 Ported: Change auto to default in cursor css settings.
- jasonwinterpixel
6812e66f33
2022-10-08 17:34:43 +02:00
Haoyu Qiu
a1ec0dca97 Make it clear that obstacles don't affect pathfinding 2022-10-08 17:32:56 +02:00
Haoyu Qiu
556b7564cd Center icons vertically in editor docs' hierarchy 2022-10-08 17:32:36 +02:00
Haoyu Qiu
4bff335622 Improve StaticBody description 2022-10-08 17:32:14 +02:00
Josh Anthony
d03711f58a update messaging for focus to be less keyboard-specific
address comments

Put back missing keyboard tags, fix language to match master's version.

match suggested commits from master
2022-10-08 17:31:36 +02:00
Rémi Verschelde
a04ae000eb HTML5: Add missing OS::get_cursor_shape() implementation
Fixes #66835.
2022-10-08 17:31:11 +02:00
2c225f79fb Ported "Fix GDScript export hint for Navigation2D layer names - smix8" for cscript aswell. 2022-10-08 17:30:43 +02:00
smix8
f7f386b697 Fix GDScript export hint for Navigation2D layer names 2022-10-08 17:29:21 +02:00
Hugo Locurcio
97219f5982 Document editor settings in the class reference 2022-10-08 17:28:57 +02:00
smix8
1c0898763c Fix avoidance calculation on NO_THREADS build 2022-10-08 17:24:55 +02:00
Waridley
16285d52a6 Support multiline strings in buttons 2022-10-08 17:06:51 +02:00
Rémi Verschelde
a353560086 Debugger: Clear stack dump on execution stop
Fixes #34198.
2022-10-08 17:05:21 +02:00
Haoyu Qiu
30a24e864f Fix NavigationObstacle not estimating radius 2022-10-08 17:04:48 +02:00
Haoyu Qiu
dbd2b16a35 Fix NavigationObstacle not registering to default navigation map 2022-10-08 17:04:14 +02:00
Michael Alexsander
a3ed238e40 Port Input.action_press/release() changes 2022-10-08 17:02:11 +02:00
bruvzg
3c49c13d1a Fix WM_CHAR processing code using Unicode char instead of Virtual key. 2022-10-08 17:00:48 +02:00