Commit Graph

18 Commits

Author SHA1 Message Date
a52a68afb7 Added more properties to PropDataLight and other light helper classes. 2024-03-18 08:38:27 +01:00
5133ef182d File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
98912a89e8 File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
dbcc6e33da Moved the physics server to core. 2023-12-10 19:36:00 +01:00
238bf1b331 Moved the RenderingServer to core. 2023-12-10 19:04:24 +01:00
b886d14cf5 Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
24a1580dbf Renamed the files aswell. 2022-08-29 17:33:10 +02:00
2aee6ab0bb Renamed World to World3D. 2022-08-29 16:49:00 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
ae9f5b9bee Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
029467ab2c More include and macro cleanups. 2022-03-18 04:10:09 +01:00
77d4171dff More cleanups to voxelman. 2022-03-18 01:52:47 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00