c7ac1db971
Clang format everything.
2024-07-16 21:23:54 +02:00
9d6680ce6d
Adding back the GLES3 renderer pt1. Unlike in godot it can be disabled compile time. It will be enabled afer if works.
2024-07-16 00:14:10 +02:00
lawnjelly
9909bef3d6
Physics Interpolation - refactor client interpolation pump
...
* Move client interpolation pump to earlier in the iteration before 3D physics synced
* Allow `get_global_transform_interpolated()` to prime the client interpolation inside a physics tick
2024-07-14 11:19:30 +02:00
Programneer
fa194fc9e4
Don't define NO_EDITOR_SPLASH in export templates
2024-07-14 08:43:42 +02:00
lawnjelly
21f913be43
Fix physics tick counter
...
The counter is now incremented at the start of a physics tick rather than the end.
2024-07-14 08:12:52 +02:00
Aleksey Kapustyanenko
11cdb79005
Rotary input for 3.x
2024-04-06 12:20:05 +02:00
8f7ee38377
Fix running standalone scripts in non-editor builds.
2024-01-02 13:56:15 +01:00
7a6f6aa8ef
Fix non tools build.
2024-01-02 12:43:12 +01:00
00a199ab21
Allow running standalone scripts in non-editor builds.
2024-01-02 12:28:55 +01:00
7c216fd161
Don't warn when falling back to NavigationMeshGeneratorDummy.
2023-12-30 10:02:09 +01:00
Fredia Huya-Kouadio
6713693291
Add Android project settings for gesture support
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- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-12-20 23:08:39 +01:00
443140a9e8
File copyright header updates pt5.
2023-12-17 23:07:28 +01:00
88e9ad04f2
Moved back the servers and resources from core.
2023-12-10 23:11:07 +01:00
053f083e17
Moved the Physics 2d server to core.
2023-12-10 19:42:57 +01:00
dbcc6e33da
Moved the physics server to core.
2023-12-10 19:36:00 +01:00
238bf1b331
Moved the RenderingServer to core.
2023-12-10 19:04:24 +01:00
19d2c42c46
Added missing --lsp-port command line setting.
2023-10-02 19:30:44 +02:00
Hugo Locurcio
a80ecfcd3a
Mark debugger limits settings as requiring a restart
...
These settings are only read once on engine initialization.
2023-10-02 16:42:00 +02:00
1e5f9895e7
Backported from godot4: Remove SceneTree debug avoidance hint
...
Removes SceneTree debug avoidance hint.
- smix8
f1d8ddd9bd
2023-09-04 21:43:06 +02:00
e81f25ac7b
Added init and finish methods to the NavigationMeshGenerator. Also small tweaks in initialization.
2023-09-03 11:51:09 +02:00
9ae3aa65b7
Added finish method to the NavigationServers.
2023-09-03 11:46:46 +02:00
0fb000c6a1
Added in missing changes from Add NavigationServer Performance Monitor
...
Adds Performance Monitor for NavigationServer3D..
9802914f97
2023-09-03 10:50:35 +02:00
2d5a8a2b93
Backported from godot4: Fix --debug-avoidance description.
...
Fixes c&p error in --debug-avoidance description.
- smix8
d171dfce9a
2023-09-02 13:03:30 +02:00
eb8943a4f6
Backported from godot4: Add Path2D/3D debug options
...
- smix8
e12e239ab4
2023-09-02 11:38:01 +02:00
d977ed360e
Ported: 2D Fixed Timestep Interpolation
...
Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
2023-08-27 18:48:25 +02:00
f058c87868
Backported from godot4: Rework Navigation Avoidance
...
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
8b18898609
Backported from godot4: Rework const on NavigationServer methods
...
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
- DarkKilauea
a0715b30f9
2023-06-09 22:03:42 +02:00
de7d96cc6d
Move server initialization afterMODULE_REGISTRATION_LEVEL_SERVER.
2023-06-06 07:47:05 +02:00
68b9f4c90e
Ported from godot4: Add more detailed Navigation Debug Visualization
...
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
- smix8
c394ea518e
2023-06-05 18:05:15 +02:00
0a3d1d6cf5
Added in NavigationMeshGeneratorDummy and set up initialization.
2023-06-03 20:00:42 +02:00
ca982ac507
Ported: Add benchmark logic
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Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
- m4gr3d
Also contains some mouse pointer improvements.
2023-05-01 15:32:01 +02:00
45ffb33025
Add init() virtual methods to the navigation servers.
2023-04-16 18:23:56 +02:00
aabd293f3b
Allocate the selected navigation srevers.
2023-04-16 18:20:15 +02:00
f6c1c1dc8d
Move NavigationServer2d's forwarding logic to the navigation module as a new derived class.
2023-04-16 18:11:15 +02:00
75ed28f2b3
Ported: iOS: Fix memory leak on touch input
...
Replaces iOS gesture with touch implementation
Fixes 66422
Remove godot_view_gesture_recognizer
It's now unused.
Remove input_devices/pointing/ios/touch_delay
Unused with removal of gesture.
Remove unused methods from interface
Implementation made obsolete in prior commit
Style conformance
- tbveralrud
28b11a0785
2023-03-12 14:08:29 +01:00
6026725f3b
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
990f8aaecd
Prefix filenames in the editor_script_editor module with editor_
.
2023-02-18 16:22:59 +01:00
6e88ad5bae
Moved the editor_code_editor module to the editor_modules folder.
2023-02-18 15:45:50 +01:00
a14821587f
Renamed the code_editor module to editor_code_editor.
2023-02-18 15:31:58 +01:00
65c91c6899
Moved ScriptEditorPlugin and ScriptEditor out from the editor folder.
2023-02-18 15:08:56 +01:00
e32e63242b
Moved ScriptEditor and ScriptEditorPlugin to a new editor subfolder.
2023-02-18 14:36:51 +01:00
4dd84847eb
Moved ScriptEditor to it's own file.
2023-02-18 13:22:43 +01:00
8d7090241a
Make sure that the editor can be built even when the new code_editor module is disabled.
2023-02-17 23:20:10 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
b1362141e2
Unly call module editor initialization level when the editor hint is set.
2023-01-15 17:09:46 +01:00
227e32b67c
Now modules make use of the new registration levels.
2023-01-15 17:04:00 +01:00
e9a19c1a66
Added module initialization levels (similar idea to what's in godot4, although I added more).
2023-01-15 11:46:13 +01:00
Hugo Locurcio
854fcdc5d6
Fix Driver Name editor setting not requiring an editor restart
2022-12-22 14:33:51 +01:00
smix8
d6b6d6668e
Move navigation server finalize before physics server
...
Moves finalize_navigation_server() before physics server (and also OS in 3.x). The NavigationServer command queue can have objects from other servers like physics or visuals so it needs to be flushed before.
2022-12-22 14:26:19 +01:00