ae92596f9b
Ported: Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
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Follow-up code cleanup for #78130
- m4gr3d
5cf0ba88e3
2023-06-28 18:58:29 +02:00
556ffc09f7
Ported from godot: Fix issue causing the last edited project to open while switching to another one.
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Fixes #76562
-m4gr3d
ee07f60b07
2023-06-28 13:16:58 +02:00
e79ea9f3a8
Ported form godot: Fix spatial viewport multitouch detection support
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Regression introduced by #77497
- m4gr3d
8f44765831
2023-06-28 12:50:27 +02:00
c978f27634
Implemented switching between the running game and the editor in the android editor.
2023-06-15 10:21:23 +02:00
0a4065bb9e
Fix error.
2023-06-11 13:56:35 +02:00
dbbfcdd526
Ported: Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
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Fixes #73801
- m4gr3d
9c334fa242
2023-06-11 13:40:47 +02:00
d7499a0868
Ported: Improve touchpad and mouse support for the Android editor
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- m4gr3d
ccd36e0dbe
2023-06-11 13:29:53 +02:00
d6f5dd35e8
Ported: Enable granular control of touchscreen related settings
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- m4gr3d
61e41facc7
2023-06-11 12:57:25 +02:00
4f2f3f4cf0
Fix android editor build.
2023-06-11 10:45:38 +02:00
7e64510427
Ported: Add setting to control the window used to run the project for the Android editor
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The follow options were added to the (new) `run/window_placement/android_window` editor setting:
- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- m4gr3d
b5a908c985
Removed my force launch adjacent solution in favor of this.
2023-06-11 09:52:39 +02:00
ca982ac507
Ported: Add benchmark logic
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Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
- m4gr3d
Also contains some mouse pointer improvements.
2023-05-01 15:32:01 +02:00
Fredia Huya-Kouadio
d54b5ad8f8
Downgrade android gradle plugin to version 7.2.1.
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Version 7.3.0 changes the build layout which causes updates to the generated shared libraries to not be picked up.
2023-05-01 12:01:13 +02:00
e32e0af40f
Ported: Fix null in android text entry system.
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- jasonwinterpixel
cec8e09948
2023-04-20 23:46:17 +02:00
6bba08c00b
Ported: Bump the target SDK version to 33 (Android 13)
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- m4gr3d
2803c471e8
2023-04-15 11:15:16 +02:00
76f9237411
Ported: Fix directory access when the running app has the All files access permission
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- m4gr3d
e2c7d3e6c0
2023-04-15 11:11:29 +02:00
9fb30c4441
Ported: Use the new API for virtual keyboard height detection on Android, bugfix .
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- necrashter
9bdb585318
2023-03-12 15:26:58 +01:00
0eb9d6648f
Added a setting to force launch the project in an adjacent window in the android editor.
2023-02-08 09:25:47 +01:00
7f358b25a6
Fix missing import.
2023-02-07 10:38:29 +01:00
e9c3603024
Fix an another typo.
2023-02-07 09:46:51 +01:00
fdd62f1d9a
Fix typo.
2023-02-07 08:55:00 +01:00
de642e971d
Ported: Implement file provider capabilities. The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
...
- m4gr3d
b04c9a71f4
2023-02-07 02:58:31 +01:00
db67fa53ea
Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
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- m4gr3d
8170b7ae1e
2023-02-07 02:50:11 +01:00
e6248b33ab
Ported: Provide a delegate implementation for the killProcess logic on Android
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The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
- m4gr3d
48a55ffad3
2023-02-07 02:44:47 +01:00
2e7ee5cef6
Ported: Update the logic to calculate the screen scale on Android
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Takes into account the ratio between the screen size and the default window dimensions.
- m4gr3d
48aedb239e
2023-02-07 02:22:44 +01:00
7b0a6b3da8
More fixes.
2023-01-16 01:55:43 +01:00
ee1a7ad8ce
Fixed more typos.
2023-01-16 01:22:29 +01:00
5d2cd49139
Fix typos.
2023-01-16 00:54:48 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
faf7b1573f
Fix warnings.
2022-12-31 16:02:27 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
9f9113c1b2
Ported: Upgrade Android gradle plugin to version 7.2.1 - m4gr3d
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de45636fd3
2022-12-22 17:48:33 +01:00
Dennis Ranke
6c85c2389b
handle ambiguous input events as touch events
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there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.
(cherry picked from commit 408000752cb39f93b2639fdeefb783e4dd76910f)
2022-12-22 13:56:16 +01:00
ba39fa8970
Ported: Fix incorrect Android scancodes - madmiraal
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Also ported: Fix wrong android key mapping.
Fixes the wrong mapping of `Key::HOME`. Androids `KEYCODE_HOME` is in fact the hardware home button the right mapping is `KEYCODE_MOVE_HOME`.
Also adds mappings to keys that were not present before.
- HolonProduction
2f7de4c8ed
477d24b6d1
2022-11-30 18:58:00 +01:00
d0bb264cc2
Ported: Fix parsing of the keep_screen_on display setting.
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- m4gr3d
d08e057194
2022-11-30 18:44:51 +01:00
19efacc416
Ported: Fix 'save & restart' logic for the Android Editor - m4gr3d
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5aab84befb
2022-11-30 18:12:43 +01:00
a3f2631d59
Ported: Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
2022-11-13 01:29:17 +01:00
db926ddd0c
Ported: Add support for pointer capture - m4gr3d
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5149311316
2022-11-13 01:13:22 +01:00
1875780dbe
Ported: Update the clean task configuration
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Running `gradlew clean` will now properly delete the generated build artifacts
- m4gr3d
71c76a4ff2
2022-11-13 00:34:19 +01:00
078f558a1a
Fix an another typo.
2022-10-08 19:11:36 +02:00
d8a48e51bd
Ported: Add cursor shape support for the Android platform - m4gr3d
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46f091a803 (diff-654c896c53f1fe1db3c63e1f0409d7929b54f1e4e43b49b21a0a4eba4f945c15)
2022-10-08 19:03:10 +02:00
35249df651
Ported: Fix null in android keyboard handling.
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- jasonwinterpixel
31fe6848e8
2022-10-08 18:32:02 +02:00
42a9dc5e8d
Fixed the android editor, now it can open projects again. Also smaller codestyle fixes.
2022-09-17 21:27:19 +02:00
6b9e851e5c
Ported: Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
- m4gr3d
4be7c91cd9
2022-09-17 17:27:50 +02:00
6e97e0c485
Fix android build.
2022-09-17 17:14:19 +02:00
7268ef04f7
Ported: Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
- m4gr3d
63df48a59c
2022-09-17 17:01:46 +02:00
0bb6a05a4e
Removed now unneeded classes.
2022-09-17 16:35:58 +02:00
e8625c21fe
Small improvements to the android platform.
2022-09-17 16:31:49 +02:00
554cf8c861
Fix android build.
2022-09-17 12:30:19 +02:00
ccba47dc7c
Ported: Cleanup the Android input logic implementation - m4gr3d
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440fa10246
2022-09-17 11:35:25 +02:00