6026725f3b
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
990f8aaecd
Prefix filenames in the editor_script_editor module with editor_
.
2023-02-18 16:22:59 +01:00
6e88ad5bae
Moved the editor_code_editor module to the editor_modules folder.
2023-02-18 15:45:50 +01:00
a14821587f
Renamed the code_editor module to editor_code_editor.
2023-02-18 15:31:58 +01:00
65c91c6899
Moved ScriptEditorPlugin and ScriptEditor out from the editor folder.
2023-02-18 15:08:56 +01:00
e32e63242b
Moved ScriptEditor and ScriptEditorPlugin to a new editor subfolder.
2023-02-18 14:36:51 +01:00
4dd84847eb
Moved ScriptEditor to it's own file.
2023-02-18 13:22:43 +01:00
8d7090241a
Make sure that the editor can be built even when the new code_editor module is disabled.
2023-02-17 23:20:10 +01:00
9cd2927fcc
Move the editor's script text editor into the new code_editor module.
2023-02-17 20:57:16 +01:00
Haoyu Qiu
fb88b9813f
Fix error when dropping script into script editor
2023-01-16 14:25:15 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
f668ceb512
Ported: Update the visibility logic for the spatial editor navigation controls - m4gr3d
...
0825859a94
2022-12-22 18:01:19 +01:00
bad1d64314
Fix compile and small cleanups after the backports.
2022-12-22 15:24:53 +01:00
Haoyu Qiu
4a51392d12
Add open scene button in Inspector for PackedScene resource
2022-12-22 14:35:00 +01:00
Anilforextra
522c324760
Enable material editor preview to be rotated.
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(cherry picked from commit d4ee903004637b6ba12eef004a4d9006462c83b6)
2022-12-22 14:16:06 +01:00
94a9792d02
Rearranged ViewportNavigationControl.
2022-12-12 15:55:25 +01:00
422629c281
Bind ViewportNavigationControl::_on_mouse_entered.
2022-12-11 20:06:18 +01:00
ea67b36916
Ported: Minor tweaks/polish to the navigation controls to prevent interference:
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- Reduce controls size
- Enable opacity on hover to increase visibility
- m4gr3d
f1e6ecd3b5
2022-12-11 19:30:42 +01:00
asalazar516
8c306efe22
Add missing argument to AnimationNodeBlendTreeEditor::_delete_nodes_request
2022-12-11 19:06:49 +01:00
kleonc
16b4bc25e9
Fix checking if script is attached to any node belonging to scene
...
(cherry picked from commit 7f7966e10aa6b193012a36751dfc9f8c570b8659)
2022-11-30 19:27:33 +01:00
kleonc
781b1915d3
SpriteFramesEditor
Fix calculating frame index from mouse position
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(cherry picked from commit d1359579874b747ab34bdbdb23411b5dc733a609)
2022-11-30 19:22:23 +01:00
Alfred Reinold Baudisch
1d8716a903
Cast dragged file extension name to lowercase, closes #68104
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(cherry picked from commit 07e367cb0b07f02fef92420fde53e05be3d4b247)
2022-11-30 19:21:43 +01:00
bdf4922a1e
Ported:
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Add navigation control to the spatial editor viewport for the Android editor.
- m4gr3d
cc59e18c9b
2022-11-30 18:30:32 +01:00
aae204935b
Fix compile.
2022-11-30 15:07:06 +01:00
Hendrik Brucker
b85a3cbce3
Add Gradient resource preview generator
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Co-Authored-By: Haoyu Qiu <timothyqiu32@gmail.com>
2022-11-30 14:51:39 +01:00
Haoyu Qiu
7ee4ed4647
Fix wrong owner for editor plugin created nodes in instanced scene
2022-11-30 14:30:02 +01:00
3f86c49d1e
Now all gozmo plugins return gizmo names properly.
2022-10-09 00:52:52 +02:00
e003437196
Get gizmo names using the proper method for the toggle popup in the SpatialEditor.
2022-10-09 00:34:31 +02:00
5a4bcf4be3
Fix errors on new scene creation.
2022-10-09 00:21:43 +02:00
Micky
042b592de5
Fix crash when ScriptEditor accesses Script with no language set
2022-10-08 16:59:54 +02:00
Michael Alexsander
6730fc8f0f
Shrink shader editor's oversized borders
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(cherry picked from commit c2553f530be9c137fe992d5d4521e13de92a32b2)
2022-10-08 16:21:25 +02:00
dzil123
ace2a22838
Ignore node rename if already exited blend tree
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(cherry picked from commit f9bee9099457a7e582ad785f5134a86ed1f8fac5)
2022-10-08 16:20:50 +02:00
lawnjelly
41cc0cd554
Fix RayCast2DEditor uninitialized value
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node was previously read before being set. Found by Valgrind.
2022-09-16 23:35:04 +02:00
Fredia Huya-Kouadio
58e935b746
Disable logic that triggers automatic focus gain as the Godot Editor is loaded
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For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-16 23:28:31 +02:00
Kongfa Waroros
1f3b5fde4e
Update all AnimationTree's editors when editing
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(cherry picked from commit 0f17fe642c8ec21b7877cd3f6911f22ba0874255)
2022-09-16 22:35:12 +02:00
Jummit
059d393d42
Keep Perspective menu open on selection
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Makes the Perspective menu consistent with the View menu in the 3D
viewport. This allows for quicker inspection of the scene, and makes
missclicks more forgiving.
(cherry picked from commit e3ab344af9839bbe1ffa690093acd9ea7ffde554)
2022-09-16 21:19:38 +02:00
b886d14cf5
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
24a1580dbf
Renamed the files aswell.
2022-08-29 17:33:10 +02:00
e4ae7f2ebc
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
2022-08-29 17:21:40 +02:00
2aee6ab0bb
Renamed World to World3D.
2022-08-29 16:49:00 +02:00
e558e0f700
Fix build when the new skeleton 3d module is disabled.
2022-08-28 16:01:50 +02:00
dc28777321
Moved Skeleton and it's related classes to a module.
2022-08-28 15:46:12 +02:00
b9f3d3b26a
Moved Skeleton2D and it's related classes into a module.
2022-08-28 13:57:25 +02:00
bfc1679f14
Actually register EditorInterface, SpatialEditor, CanvasItemEditor, and WebNodeEditor as globals.
2022-08-23 13:21:09 +02:00
bafd6d1d8d
Renamed AFTER_GUI_INPUT_DESELECT to AFTER_GUI_INPUT_NO_DESELECT.
2022-08-20 01:01:18 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
1cab11a1c1
Removed tool mode external support from the spatial editor.
2022-08-19 14:53:18 +02:00