763f662263
Moved meshes to a new subfolder.
2023-12-10 15:22:09 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
be16fe23ad
Moved the error macros.
2022-08-17 15:14:19 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
Arsh Panesar
a55cfb671b
Fixed Populating MultimeshInstance Crash
...
When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.
Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.
Fixes Issue #61553
2022-07-28 13:46:23 +02:00
Gustav
7126f79cc6
Stop reset of MultiMesh properties on populate
...
ColorFormat and CustomFormat is not changed when populate is called.
2022-07-27 14:17:19 +02:00
a112bd877c
Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
2022-03-18 20:18:56 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
eeb7c04aaf
Moved more includes to cpp files.
2022-03-16 20:53:38 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00