Commit Graph

16 Commits

Author SHA1 Message Date
6783cb92ab Re-extracted class docs. 2024-04-26 17:32:25 +02:00
5d190f21d6 Re-extracted class docs. 2024-04-21 15:39:49 +02:00
0edc5438dd Re-extracted class docs. 2024-02-25 10:26:26 +01:00
93a2081a58 Re-extracted class docs. 2023-10-12 01:59:32 +02:00
86c9343349 Updated the links in the docs. 2023-08-29 22:33:15 +02:00
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
a7f1f3356c Re-extracted class docs pt2. 2023-06-13 16:51:37 +02:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
Hugo Locurcio
dfd541f1e0 Improve documentation related to anisotropic filtering 2022-09-16 19:39:57 +02:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00
Hugo Locurcio
089135783e Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
The Triplanar Sharpness property has no effect when Triplanar
is disabled.
2022-08-19 02:17:26 +02:00
7fd0b29642 Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
dc6d8d6098
2022-07-27 23:40:35 +02:00
Hugo Locurcio
8b9333a67c Improve documentation related to 3D material vertex lighting 2022-07-25 17:59:39 +02:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00