04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
3b84a64a36
Ported: Mark node groups as dirty for every children if parent is moved - YuriSizov
...
6d53c60bf7
2022-08-07 15:32:28 +02:00
e0e4d0e51d
Ported: Fix editor-only visibility for lights
...
* Update visibility again for editor-only lights if owner changes.
Fixes #26399 , supersedes #52327
- reduz
995281ca90
2022-07-29 19:28:33 +02:00
hilfazer
c529ed6ef5
print_stray_nodes() also prints node's script
2022-07-29 17:11:10 +02:00
Rémi Verschelde
afed6d80bd
Node: Rename child_exited_tree
to child_exiting_tree
...
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.
Fixes #59210 .
(cherry picked from commit 3e6de687b8e9f5c24ff78312208eae6195e6ca40)
2022-07-29 11:03:04 +02:00
75606b352f
Ported: Physics Interpolation - Reset on adding child to SceneTree. For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer. - lawnjelly
...
328866ee6a
2022-07-27 17:51:39 +02:00
eaa0c1016a
Ported: Physics Interpolation - add interpolation mode property to node
...
Exposes the "interpolated" flag on nodes via a property, physics_interpolation_mode.
Mode can be INHERIT, OFF and ON. This makes it easy to turn off interpolation for nodes in the editor, versus via code. - lawnjelly
0ab077fcef
2022-07-27 15:16:37 +02:00
b9fb0ae733
Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
...
153dc4d57e
2022-07-27 13:37:17 +02:00
d1108dc8bc
Ported: Implement Scene Unique Nodes - KoBeWi
...
e1c74ae83f
2022-07-27 00:45:48 +02:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00