ad080c7017
Ported: Disable threaded NavigationMesh bake on unsupported OS. Automatically disables threaded NavigationMesh bake when OS does not support threads. - smix8
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c3b39ca1e9
2022-07-27 18:51:18 +02:00
smix8
4a5982b9e1
Expose NavigationObstacle2D/3D get_rid() and add config warning
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Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.
(cherry picked from commit 001d89223f1377717d2b3d5ec453ff8dd3604182)
2022-07-27 18:49:00 +02:00
SnailRhymer
b574b0371d
Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
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Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
(cherry picked from commit bdf086c781f2f5d1bf5f4f11f0b29a94a629a0ec)
2022-07-27 18:48:21 +02:00
1ed7c12ad4
Ported: Improve AnimatedSprite2D description in the class reference - Megamega53
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559c20aa2f
2022-07-27 18:47:43 +02:00
SnailRhymer
e513628c50
Indent bullet points in enum descriptions
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When converting doc xml files to rst, add an indenation level to bullet points in the text description of enum values.
Also add check to avoid out of bounds error in rstize_text.
(cherry picked from commit 38cf07b768074b9f9fd5e9081cce9af2dc8b089f)
2022-07-27 18:45:16 +02:00
b4ed478b6c
Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi
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bdbbc78da4
2022-07-27 18:32:54 +02:00
Nicholas Huelin
c1010f7d1b
Fix inconsistent naming in Time
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(cherry picked from commit 8409d92282e71f8ad479f48d6b1f6d52eb73ae39)
2022-07-27 18:28:47 +02:00
cb6e070227
ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu
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58650af062
2022-07-27 18:26:15 +02:00
Haoyu Qiu
a29aac105f
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-07-27 18:18:12 +02:00
ead2208a84
Ported: Improve documentation related to Pool*Array value passing caveats - Calinou
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b47466bc59
2022-07-27 18:17:30 +02:00
FireForge
71d20ea670
Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
2022-07-27 18:12:14 +02:00
Hugo Locurcio
8c930d98b8
Use a floating-point number for the timeout
property in HTTPRequest
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This allows for greater precision when specifying a timeout in
HTTPRequest in `3.x`, similar to what is already possible in `master`.
2022-07-27 18:01:11 +02:00
48eee02c1d
Ported: Add search methods for pool arrays
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* has()
* count()
* find()
* rfind()
- timothyqiu
3d1644f7c3
2022-07-27 15:44:10 +02:00
Michael Alexsander
9af14c8d90
Add font_separator
to PopupMenu
2022-07-27 15:21:19 +02:00
eaa0c1016a
Ported: Physics Interpolation - add interpolation mode property to node
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Exposes the "interpolated" flag on nodes via a property, physics_interpolation_mode.
Mode can be INHERIT, OFF and ON. This makes it easy to turn off interpolation for nodes in the editor, versus via code. - lawnjelly
0ab077fcef
2022-07-27 15:16:37 +02:00
smix8
62518e9a95
Allow AStar/AStar2D zero point weight
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Allow AStar/AStar2D zero point weight.
Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-07-27 15:01:51 +02:00
Hugo Locurcio
b55610eeed
Handle CLI arguments without a value in OS.get_cmdline_args()
example
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Command lines such as `--host --address 127.0.0.1` are now parsed as
`{"host": "", "address": "127.0.0.1"}`.
2022-07-27 15:01:31 +02:00
850a84584d
ported: Add OS::is_process_running function.
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Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
kleonc
9699bac7af
Tree::get_edited Fix in docs example code
2022-07-27 14:38:30 +02:00
Micky
8da8d44132
Specify return value of Transform3D.scaled() and more
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Add more `[code]` (Transform3D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
Add more `[code]` (Transform2D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
(cherry picked from commit 87599054d26faa534e206959c12ef70f3a1e92f5)
2022-07-27 14:37:50 +02:00
Chris verBurg
019b8f009b
Link to Container tutorial
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Users happening across any of the Container pages may not already know the intent of Containers, or which others are available. This commit adds a link to the existing "GUI containers" page in their tutorials sections.
(cherry picked from commit 3b941ed98cfb1f72c35684f1d4d458dacd482c63)
2022-07-27 14:28:54 +02:00
Pawel Lampe
106c45519b
Add ability to bake_navigation_mesh
off thread.
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This feature makes it possible to workaround problems such as:
- long baking time due to heavy synchronization when parsing geometry
from mesh instances
- crash when freeing `NavigationMeshInstance` while baking
- errors when actively baking node tree is being detached from the
scene tree
2022-07-27 14:14:50 +02:00
Haoyu Qiu
1b18fda613
Document RichTextLabel append_bbcode/parse_bbcode always return OK
2022-07-27 14:11:37 +02:00
b1fa7891f9
Ported: Improve documentation for tonemapping operators - Calinou
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035cb7fcb0
2022-07-27 13:57:19 +02:00
smix8
1317f7000a
Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
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Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
2022-07-27 13:54:43 +02:00
9071569b3b
Ported: Document the ProximityGroup class - Calinou, MJacred
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fb345a924d
2022-07-27 13:46:51 +02:00
Hugo Locurcio
342e09db7b
Document workarounds for 2D line and polygon antialiasing
2022-07-27 13:41:51 +02:00
86045019c4
Ported: doc: Fix a couple broken links to a moved page - akien-mga
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8ee69a88c1
2022-07-27 13:41:36 +02:00
b9fb0ae733
Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
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153dc4d57e
2022-07-27 13:37:17 +02:00
Hugo Locurcio
de8e9fc231
Add a Skew property to StyleBoxFlat
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This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-07-27 13:07:30 +02:00
smix8
fa0b1f561a
Expose VisualServer.texture_set_proxy() to GDScript
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Expose VisualServer.texture_set_proxy() to GDScript
2022-07-27 13:06:42 +02:00
twi
0768f95415
Update link to vector2_angle_to_point.png
2022-07-27 09:05:31 +02:00
kobewi
15a58cabc0
Expose move_to_trash()
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(cherry picked from commit b80e52f04899d28ea191ce3eaad9fdb76bc11b52)
2022-07-27 09:04:19 +02:00
kleonc
78aff244f1
Fix Image.blit_rect/blend_rect()
for negative p_dest
point
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(cherry picked from commit 4038bc0c369578c7483a5b1eae31e1ab4f35db34)
2022-07-27 09:03:55 +02:00
kobewi
4d6dd2e452
Improve descriptions for drag methods
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(cherry picked from commit 31a23ab33f6ac80931c7f0027ff4f15f4a3c2172)
2022-07-27 08:54:38 +02:00
GTcreyon
4facccc520
Changed "pair" to "triplet" in Vector3 definition
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(cherry picked from commit ce1fcfcff9d5056127deb8da70f8823be1654e1f)
2022-07-27 01:26:10 +02:00
Haoyu Qiu
718fad73eb
Document timestamp decimal fraction in Time
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(cherry picked from commit 1b891069cd0ea672276888ea0e0159b5cedc5cc9)
2022-07-27 01:25:36 +02:00
8156e2ba36
Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
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8fb9c96df9
2022-07-27 01:23:10 +02:00
d1108dc8bc
Ported: Implement Scene Unique Nodes - KoBeWi
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e1c74ae83f
2022-07-27 00:45:48 +02:00
f3ec84fa78
Ported: Add a method for obtaining display cutouts on Android - madmiraal
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ec2270b88f
2022-07-27 00:21:20 +02:00
Haoyu Qiu
aed26cc13b
Bind Semaphore.try_wait()
2022-07-26 15:55:06 +02:00
50ed908929
Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
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77b6f7595a
2022-07-26 15:49:30 +02:00
b4dcb3996b
Ported: Remove Array link in description of PoolArrays - timothyqiu
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4fda4f31c2
2022-07-26 15:16:21 +02:00
Markus Sauermann
963e5a12b1
Add a note about collisions in different canvases.
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(cherry picked from commit b9c91d620e829f2f4cea8037492ed6939e4aad87)
2022-07-26 12:43:04 +02:00
a25fb35179
Ported: Improves EditorInspector documentation - timothyqiu
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6598eb9547
2022-07-26 12:40:35 +02:00
Ryan Roden-Corrent
794c54a386
Clarify Array.erase for nonexistant element.
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The docs specify that Array.remove does nothing if the index does not
exist. Array.erase does not have a similar phrase, so it's unclear if
erase will print an error, or silently do nothing.
(cherry picked from commit f84e2db35e2f6eceb4f8c3a1e8e9de7adf6f4c30)
2022-07-26 12:36:19 +02:00
kobewi
e34661999f
Mention how to add dragging for SpinBox's LineEdit
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(cherry picked from commit c8de26530727afb4b60f15b412f1f9a7f2fcb104)
2022-07-26 12:34:03 +02:00
634345f152
Ported: Remove duplicate resizable settings - m4gr3d
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a3b445d7e8
2022-07-26 12:33:36 +02:00
nova++
ca55e41fe8
Fixing some of my own typos...
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(and a little improvement to wording that was bugging me)
(cherry picked from commit 05718796db20145fcc712c7a826e8043e5177905)
2022-07-26 12:14:21 +02:00
kobewi
5467eddae8
Add optional 'default' argument to get_meta()
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(cherry picked from commit 3eb7fc4bfd376bc27ea3313ccd1da4679c48f4cb)
2022-07-26 11:50:20 +02:00
9d9a394af6
Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov
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f6251724af
2022-07-25 23:46:08 +02:00
220b7e99be
Ported: [3.x] Add deselect() to RichTextLabel - ConteZero
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5e714051ea
2022-07-25 22:01:26 +02:00
d1ddbecc54
Ported: [3.x] Expose get_selected_text in RichTextLabel - ConteZero
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820728aa52
2022-07-25 21:53:36 +02:00
a43091d427
Ported: Add drag and drop to TextEdit, LineEdit, RichTextLabel - ConteZero
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4167e98088
2022-07-25 20:32:14 +02:00
d85caf2c71
Ported:
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[3.x] Add option to make selection unique - ConteZero
0ffacff998
2022-07-25 19:46:09 +02:00
Yuri Roubinsky
54b534c4a4
Add selection getter methods to LineEdit
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Co-authored-by: Yuri Roubinsky <chaosus89@gmail.com>
2022-07-25 18:22:15 +02:00
Hugo Locurcio
371b5513d3
Allow size
values as low as 0.001
in Camera's orthogonal/frustum mode
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This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.
The property hint also allows setting the size with greater precision.
2022-07-25 18:19:48 +02:00
Haoyu Qiu
a9b108ca47
Rename NavigationServer's free method to free_rid
2022-07-25 18:19:06 +02:00
Haoyu Qiu
bf8cbda6f6
Add missing period in classref of 3D render layer
2022-07-25 18:14:21 +02:00
Hugo Locurcio
8b9333a67c
Improve documentation related to 3D material vertex lighting
2022-07-25 17:59:39 +02:00
Hugo Locurcio
b2f4c2ec10
Clarify what set_as_toplevel()
does in CanvasItem
2022-07-25 17:56:45 +02:00
Rémi Verschelde
d25e588af7
doc: Fix String.rsplit code example
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Fixes #36898 .
Supersedes and closes #36951 .
(cherry picked from commit e7fd0ec31f29b325edf0e17e8ba77a3ba0741d08)
2022-07-25 17:47:52 +02:00
Haoyu Qiu
e234602d01
Document how to specify explicit value for PROPERTY_HINT_ENUM
names
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(cherry picked from commit 405bc96a1e191cb65fa5db65ae03546c653d8b8a)
2022-07-25 17:44:25 +02:00
Haoyu Qiu
a205072fbb
Mention default output node name for AnimationNodeBlendTree
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(cherry picked from commit 6bf01e056743c39ebc9a678a504eca7158af7bb9)
2022-07-25 17:41:54 +02:00
Hugo Locurcio
26dedeab0b
Increase the maximum number of concurrent DNS queries from 32 to 256
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This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:
Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-07-25 17:36:02 +02:00
Hugo Locurcio
2b3f3fdc9d
Mention that Node's owner
must be set for persistence to work
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This is already done in `Node.add_child()` documentation, but
this copies the note in `Node.owner` for good measure.
(cherry picked from commit be1acf3b92b8b7104fe4d1fab9fbd2a28400ff95)
2022-07-25 17:28:36 +02:00
f4c49b02de
Re-extracted the class docs.
2022-03-27 14:22:24 +02:00
accd8458c8
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
2022-03-24 11:10:56 +01:00
7135d64036
Backported: update _init() description, Specify details regarding required parameters. - zacryol - 3fe37f9635
2022-03-24 10:49:13 +01:00
4d1ca02a54
Backported: Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED - jasonwinterpixel - 09e4672f0d
2022-03-24 10:47:06 +01:00
da03f96abe
Re-extracted the class docs.
2022-03-24 01:22:45 +01:00
c054c4db58
Cleaned up more remnants of the mono module.
2022-03-23 23:10:27 +01:00
408cd17225
Removed all translations except hungarian, as I won't be able to keep them updated.
2022-03-23 22:04:58 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
5ab825ddf8
Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
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For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00
d7f455f36f
Backported: - Add item tooltip access to OptionButton - timothyqiu - d537a88299
2022-03-20 19:07:53 +01:00
9867b18f49
Backported by hand: Ensure minimum modifiers are pressed when matching actions - madmiraal ( 88c723c33c
)
2022-03-20 14:45:57 +01:00
8dbfe124f7
Moved my module specific docs under a new central folder.
2022-03-20 12:30:04 +01:00
cff20866e4
Re extracted class docs.
2022-03-20 08:51:22 +01:00
e6a9caf3a8
Re-extracted the class docs.
2022-03-16 02:51:50 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00