Commit Graph

9 Commits

Author SHA1 Message Date
lawnjelly
9909bef3d6 Physics Interpolation - refactor client interpolation pump
* Move client interpolation pump to earlier in the iteration before 3D physics synced
* Allow `get_global_transform_interpolated()` to prime the client interpolation inside a physics tick
2024-07-14 11:19:30 +02:00
lawnjelly
1be9006ab0 Physics Interpolation - refactor Camera and fix get_camera_transform()
* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
2024-07-14 11:18:12 +02:00
lawnjelly
909acac329 Discrete Level of Detail
Add scene side discrete level of detail.

New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-04-06 12:06:01 +02:00
c3c6d64a50 Portred: Add MergeGroup node to simplify merging Meshes at runtime.
- lawnjelly
8b79135538
2024-02-08 21:00:07 +01:00
5133ef182d File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
238bf1b331 Moved the RenderingServer to core. 2023-12-10 19:04:24 +01:00
3902cf1924 Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
9df5649c1b Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00