fe56b4c6b5
Fixed up the remaining newly extracted class doc xmls.
2023-06-13 18:19:02 +02:00
a0e5645d18
Fix godot4 syntax in docs.
2023-06-10 21:10:45 +02:00
54ae614941
Make sure that the new classes are registered to the ClassDB. Also added in the docs for them.
2023-06-03 20:39:56 +02:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
smix8
38d7f8dac8
Document limits of using meshes to obstruct navigation mesh baking
...
Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.
(cherry picked from commit 85cdb1144d0ca845df22a879e001e8fa16288224)
2022-07-29 12:18:39 +02:00
da8155f59b
Ported: Remove slash delimiter from NavigationMesh properties - smix8
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e629622598
2022-07-28 14:52:42 +02:00
fcd37a8c38
Ported: Add missing class doc to NavigationMeshGenerator.
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Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
- smix8
214a00ca2e
2022-07-27 19:07:12 +02:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00