Commit Graph

22 Commits

Author SHA1 Message Date
583298dbfe Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i. 2025-02-11 00:38:48 +01:00
a52a68afb7 Added more properties to PropDataLight and other light helper classes. 2024-03-18 08:38:27 +01:00
429575fab6 File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
5088d32fa0 Removed my old copyright headers. 2023-12-17 22:59:50 +01:00
5acb19630d Fix the order of some default arguments in bindings. 2023-05-31 22:14:12 +02:00
ee8014d15e Removed comment. 2023-02-25 12:09:23 +01:00
47525f401b Added noise offset support to TiledWalls. 2023-02-25 12:08:49 +01:00
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
2fdaacfa66 Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
73742e947d Also mvoed away from the TERRAMAN_PRESENT define. 2022-10-05 11:54:21 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
068143691c Added simple scaling for uvs for TiledWalls. 2022-07-31 14:52:58 +02:00
1a7c404a17 Implemented texture scale for TiledWalls. 2022-07-31 14:47:23 +02:00
9a79a37ec9 Codestyle fixes for the PropMesher. 2022-07-31 11:01:57 +02:00
c3d05ab91f Fix shadowed declaration warning. 2022-05-27 00:38:55 +02:00
125af06336 Implemented z offset support for TiledWalls when using Vertical tiling. 2022-05-26 23:19:30 +02:00
8d00fe6db9 Implement tile y size handling for TiledWalls. 2022-05-26 21:07:00 +02:00
09a4afc907 Reworked TiledWallData's api, and added per tile size and z offset members. Mesh generation does not use them yet. 2022-05-26 18:17:48 +02:00
e55f856fa2 Fixed more potential issues found by the tool. 2022-03-19 18:44:49 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
dc34206f3a Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00