Commit Graph

19 Commits

Author SHA1 Message Date
8d7090241a Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
227e32b67c Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
e9a19c1a66 Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
smix8
fd5bb2f0fd Fix Editor crash when MeshLibrary gets replaced while used in an open GridMap scene 2022-11-13 00:23:55 +01:00
54643bc1fc Re-extracted class docs. 2022-10-09 12:43:55 +02:00
10437e2f01 Add missing doc classes setup. 2022-10-09 12:41:45 +02:00
51acd0c9d6 Fix setting all EDITOR_DEFs for the gridmap editor. 2022-10-08 23:41:54 +02:00
7f78bdf7fe Now MeshLibraryEditorPlugin registers itself to the export as menu. 2022-10-08 23:36:36 +02:00
d8f00dc1b4 Fix the mesh library editor plugin, and cleanups. 2022-10-08 20:57:38 +02:00
be5795add2 Also added the mesh library editor plugin. 2022-10-08 20:50:04 +02:00
4fa3ca949e Fix includes and compile for GridMap. Still not enabled. 2022-10-08 20:42:07 +02:00
0a8cf3cb3f Added MeshLibrary to the GridMap module. Also include cleanups. 2022-10-08 19:48:37 +02:00
c905adc04a Added back the GridMap module. Not yet enabled. 2022-10-08 19:40:25 +02:00
408e6ff56d Removed the gridmap. 2022-03-15 14:53:12 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00