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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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2fdaacfa66
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
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73742e947d
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Also mvoed away from the TERRAMAN_PRESENT define.
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2022-10-05 11:54:21 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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068143691c
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Added simple scaling for uvs for TiledWalls.
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2022-07-31 14:52:58 +02:00 |
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1a7c404a17
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Implemented texture scale for TiledWalls.
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2022-07-31 14:47:23 +02:00 |
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9a79a37ec9
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Codestyle fixes for the PropMesher.
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2022-07-31 11:01:57 +02:00 |
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c3d05ab91f
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Fix shadowed declaration warning.
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2022-05-27 00:38:55 +02:00 |
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125af06336
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Implemented z offset support for TiledWalls when using Vertical tiling.
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2022-05-26 23:19:30 +02:00 |
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8d00fe6db9
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Implement tile y size handling for TiledWalls.
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2022-05-26 21:07:00 +02:00 |
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09a4afc907
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Reworked TiledWallData's api, and added per tile size and z offset members. Mesh generation does not use them yet.
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2022-05-26 18:17:48 +02:00 |
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e55f856fa2
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Fixed more potential issues found by the tool.
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2022-03-19 18:44:49 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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dc34206f3a
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Cleaned up more version checks.
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2022-03-18 03:08:46 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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