Commit Graph

15 Commits

Author SHA1 Message Date
kleonc
44453b1d58 Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-12-20 22:44:23 +01:00
98912a89e8 File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
11945d7f1d Split material.h. 2023-12-10 21:26:28 +01:00
191e9e152e Added quote_style argument to get_argument_options(). 2023-12-10 16:02:08 +01:00
deccaed2cc Moved materials into a new subfolder. 2023-12-10 14:59:22 +01:00
92af14b0b0 Ported: Move duplicated drawing code from Sprite3D/AnimatedSprite3D to SpriteBase3D
- kleonc
0bf2b8e813
2022-10-08 16:08:49 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
7fd0b29642 Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
dc6d8d6098
2022-07-27 23:40:35 +02:00
285c02bf76 Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu
0f7f3d08ba
2022-07-27 14:23:27 +02:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
8fbdcd18f9 Same change to classes under scene. 2022-03-17 22:57:56 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
6bae38ca23 Moved more includes to cpp files. 2022-03-17 09:31:00 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00