|
f058c87868
|
Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
|
2023-06-10 20:58:49 +02:00 |
|
|
213f393293
|
Fix typos with codespell.
|
2022-12-22 19:51:25 +01:00 |
|
|
2fdaacfa66
|
Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
|
2022-10-05 12:54:17 +02:00 |
|
|
ea2a36c4ea
|
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
|
2022-10-05 11:16:32 +02:00 |
|
|
ece362681d
|
Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
|
2022-10-05 10:25:48 +02:00 |
|
|
27316923d3
|
Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
|
2022-09-10 04:16:50 +02:00 |
|
|
b886d14cf5
|
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
|
2022-08-29 17:54:41 +02:00 |
|
|
24a1580dbf
|
Renamed the files aswell.
|
2022-08-29 17:33:10 +02:00 |
|
|
e2d42db711
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
|
|
cffe742085
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
|
|
04feb63860
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
|
|
e71e3ed897
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
|
|
5cd44e02d0
|
Backported the improvements to Transform from Godot4.
|
2022-08-14 20:35:11 +02:00 |
|
|
2aa3fa0468
|
Fix typo, and init variable to 0.
|
2022-07-31 18:03:18 +02:00 |
|
|
40d9d6b49b
|
Implemented handling the new collider_z_offset property for merged TiledWalls.
|
2022-07-31 14:04:26 +02:00 |
|
|
0227b18d06
|
Codestyle fixes.
|
2022-07-31 13:43:36 +02:00 |
|
|
249dd4d661
|
Updated property hints for variant arrays.
|
2022-07-30 21:58:40 +02:00 |
|
|
32f148ac0c
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
|
|
ae9f5b9bee
|
Fixed the remaining potential crashes found by the godot test tool.
|
2022-03-20 02:29:14 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
029467ab2c
|
More include and macro cleanups.
|
2022-03-18 04:10:09 +01:00 |
|
|
d3f5ed6511
|
Cleaned up the props module aswell.
|
2022-03-18 03:22:03 +01:00 |
|
|
3965d70ac5
|
Moved more includes to cpp files.
|
2022-03-17 19:35:23 +01:00 |
|
|
f105eba923
|
Moved more includes from headers to cpp files.
|
2022-03-16 20:40:41 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|