Commit Graph

20 Commits

Author SHA1 Message Date
429575fab6 File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
9d2309bfe1 Moved shapes to core. 2023-12-10 19:58:44 +01:00
dbcc6e33da Moved the physics server to core. 2023-12-10 19:36:00 +01:00
238bf1b331 Moved the RenderingServer to core. 2023-12-10 19:04:24 +01:00
2cc42b045a Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
50e1108e18 Replaced PROPS_2D_PRESENT define for the module system's equivalent. 2022-10-05 13:20:42 +02:00
2fdaacfa66 Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
ece362681d Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines. 2022-10-05 10:25:48 +02:00
27316923d3 Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
d9a8497546 Renamed translate in Transform2D to translate_local. 2022-08-14 14:59:46 +02:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
441f7a3694 Cleaned up props_2d's version checks. 2022-03-18 02:55:27 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
1e6a70c77a Fix uninitialized variable warnings. 2022-03-16 10:15:33 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00