0edc5438dd
Re-extracted class docs.
2024-02-25 10:26:26 +01:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
86c9343349
Updated the links in the docs.
2023-08-29 22:33:15 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
a7f1f3356c
Re-extracted class docs pt2.
2023-06-13 16:51:37 +02:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
Hugo Locurcio
a3ac9c19b6
Improve Shape2D's custom_solver_bias
description
2022-08-19 02:15:46 +02:00
SnailRhymer
b574b0371d
Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
...
Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
(cherry picked from commit bdf086c781f2f5d1bf5f4f11f0b29a94a629a0ec)
2022-07-27 18:48:21 +02:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00