Commit Graph

15 Commits

Author SHA1 Message Date
dbc5b1df35 Fixed disrepancies between a few getter and setters. 2023-06-01 13:06:24 +02:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
ece362681d Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines. 2022-10-05 10:25:48 +02:00
b886d14cf5 Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
24a1580dbf Renamed the files aswell. 2022-08-29 17:33:10 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
9757c39f05 Moved a few more core classes. 2022-08-17 17:43:49 +02:00
5cd44e02d0 Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
71f9dd4cd2 Added collider z offset, and texture scale parameters to TiledWallData. Also smaller fixes and codestyle improvements. 2022-07-31 11:29:03 +02:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
029467ab2c More include and macro cleanups. 2022-03-18 04:10:09 +01:00
1f0652741c More version check cleanups. 2022-03-18 03:46:14 +01:00
d3f5ed6511 Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00