Commit Graph

152 Commits

Author SHA1 Message Date
654cfb81b7 Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better. 2023-06-05 18:09:53 +02:00
2114b2239b Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D. 2023-06-03 16:54:48 +02:00
6026725f3b Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
990f8aaecd Prefix filenames in the editor_script_editor module with editor_. 2023-02-18 16:22:59 +01:00
6e88ad5bae Moved the editor_code_editor module to the editor_modules folder. 2023-02-18 15:45:50 +01:00
a14821587f Renamed the code_editor module to editor_code_editor. 2023-02-18 15:31:58 +01:00
65c91c6899 Moved ScriptEditorPlugin and ScriptEditor out from the editor folder. 2023-02-18 15:08:56 +01:00
e32e63242b Moved ScriptEditor and ScriptEditorPlugin to a new editor subfolder. 2023-02-18 14:36:51 +01:00
4dd84847eb Moved ScriptEditor to it's own file. 2023-02-18 13:22:43 +01:00
8d7090241a Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
9cd2927fcc Move the editor's script text editor into the new code_editor module. 2023-02-17 20:57:16 +01:00
Haoyu Qiu
fb88b9813f Fix error when dropping script into script editor 2023-01-16 14:25:15 +01:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
f668ceb512 Ported: Update the visibility logic for the spatial editor navigation controls - m4gr3d
0825859a94
2022-12-22 18:01:19 +01:00
bad1d64314 Fix compile and small cleanups after the backports. 2022-12-22 15:24:53 +01:00
Haoyu Qiu
4a51392d12 Add open scene button in Inspector for PackedScene resource 2022-12-22 14:35:00 +01:00
Anilforextra
522c324760 Enable material editor preview to be rotated.
(cherry picked from commit d4ee903004637b6ba12eef004a4d9006462c83b6)
2022-12-22 14:16:06 +01:00
94a9792d02 Rearranged ViewportNavigationControl. 2022-12-12 15:55:25 +01:00
422629c281 Bind ViewportNavigationControl::_on_mouse_entered. 2022-12-11 20:06:18 +01:00
ea67b36916 Ported: Minor tweaks/polish to the navigation controls to prevent interference:
- Reduce controls size
- Enable opacity on hover to increase visibility
- m4gr3d
f1e6ecd3b5
2022-12-11 19:30:42 +01:00
asalazar516
8c306efe22 Add missing argument to AnimationNodeBlendTreeEditor::_delete_nodes_request 2022-12-11 19:06:49 +01:00
kleonc
16b4bc25e9 Fix checking if script is attached to any node belonging to scene
(cherry picked from commit 7f7966e10aa6b193012a36751dfc9f8c570b8659)
2022-11-30 19:27:33 +01:00
kleonc
781b1915d3 SpriteFramesEditor Fix calculating frame index from mouse position
(cherry picked from commit d1359579874b747ab34bdbdb23411b5dc733a609)
2022-11-30 19:22:23 +01:00
Alfred Reinold Baudisch
1d8716a903 Cast dragged file extension name to lowercase, closes #68104
(cherry picked from commit 07e367cb0b07f02fef92420fde53e05be3d4b247)
2022-11-30 19:21:43 +01:00
bdf4922a1e Ported:
Add navigation control to the spatial editor viewport for the Android editor.
- m4gr3d
cc59e18c9b
2022-11-30 18:30:32 +01:00
aae204935b Fix compile. 2022-11-30 15:07:06 +01:00
Hendrik Brucker
b85a3cbce3 Add Gradient resource preview generator
Co-Authored-By: Haoyu Qiu <timothyqiu32@gmail.com>
2022-11-30 14:51:39 +01:00
Haoyu Qiu
7ee4ed4647 Fix wrong owner for editor plugin created nodes in instanced scene 2022-11-30 14:30:02 +01:00
3f86c49d1e Now all gozmo plugins return gizmo names properly. 2022-10-09 00:52:52 +02:00
e003437196 Get gizmo names using the proper method for the toggle popup in the SpatialEditor. 2022-10-09 00:34:31 +02:00
5a4bcf4be3 Fix errors on new scene creation. 2022-10-09 00:21:43 +02:00
Micky
042b592de5 Fix crash when ScriptEditor accesses Script with no language set 2022-10-08 16:59:54 +02:00
Michael Alexsander
6730fc8f0f Shrink shader editor's oversized borders
(cherry picked from commit c2553f530be9c137fe992d5d4521e13de92a32b2)
2022-10-08 16:21:25 +02:00
dzil123
ace2a22838 Ignore node rename if already exited blend tree
(cherry picked from commit f9bee9099457a7e582ad785f5134a86ed1f8fac5)
2022-10-08 16:20:50 +02:00
lawnjelly
41cc0cd554 Fix RayCast2DEditor uninitialized value
node was previously read before being set. Found by Valgrind.
2022-09-16 23:35:04 +02:00
Fredia Huya-Kouadio
58e935b746 Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-16 23:28:31 +02:00
Kongfa Waroros
1f3b5fde4e Update all AnimationTree's editors when editing
(cherry picked from commit 0f17fe642c8ec21b7877cd3f6911f22ba0874255)
2022-09-16 22:35:12 +02:00
Jummit
059d393d42 Keep Perspective menu open on selection
Makes the Perspective menu consistent with the View menu in the 3D
viewport. This allows for quicker inspection of the scene, and makes
missclicks more forgiving.

(cherry picked from commit e3ab344af9839bbe1ffa690093acd9ea7ffde554)
2022-09-16 21:19:38 +02:00
b886d14cf5 Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
24a1580dbf Renamed the files aswell. 2022-08-29 17:33:10 +02:00
e4ae7f2ebc Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
2aee6ab0bb Renamed World to World3D. 2022-08-29 16:49:00 +02:00
e558e0f700 Fix build when the new skeleton 3d module is disabled. 2022-08-28 16:01:50 +02:00
dc28777321 Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
b9f3d3b26a Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
bfc1679f14 Actually register EditorInterface, SpatialEditor, CanvasItemEditor, and WebNodeEditor as globals. 2022-08-23 13:21:09 +02:00
bafd6d1d8d Renamed AFTER_GUI_INPUT_DESELECT to AFTER_GUI_INPUT_NO_DESELECT. 2022-08-20 01:01:18 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00