fa2a54a019
Added a way for platforms to define a custom resource pack location.
2024-02-17 22:14:44 +01:00
Cody Roberts
eb8ca6d2ed
Add project settings for AVAudioSessionCategory on iOS
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Co-authored-by: Georg Wacker <contact@georgwacker.com>
2024-02-08 14:06:59 +01:00
Bastien JAUNY
15cccb331f
Fix unitialized variables in core
2024-02-08 13:43:25 +01:00
337c99e52f
File copyright header updates pt1.
2023-12-17 22:29:33 +01:00
RedworkDE
f3167d1c65
Fix ProjectSettings::localize_path
for Windows paths
2023-08-27 12:05:08 +02:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
3265fb9e1d
Ported: Project Manager: Fix hacky code for project rename
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Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.
Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.
Fixes #25661 .
- akien-mga
9a340a2868
2022-11-30 19:19:02 +01:00
Pedro J. Estébanez
d4555e520f
Determine ProjectSettings' resource path early
2022-09-16 21:53:28 +02:00
Marcin Nowak
a697c239b8
Backport panning strength parameters from 4.0
2022-09-16 19:44:55 +02:00
f9de65e101
Now get_global in Engine won't print an error if the global isn't exists, instead it will just return null.
2022-08-25 11:25:12 +02:00
4f9dd569b8
Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.)
2022-08-23 13:13:39 +02:00
94dfea6391
Put variables at the bottom of the Engine singleton.
2022-08-23 11:55:54 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00