pandemonium_engine/core/config
Relintai 3265fb9e1d Ported: Project Manager: Fix hacky code for project rename
Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.
Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.
Fixes #25661.
- akien-mga
9a340a2868
2022-11-30 19:19:02 +01:00
..
engine.cpp Now get_global in Engine won't print an error if the global isn't exists, instead it will just return null. 2022-08-25 11:25:12 +02:00
engine.h Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.) 2022-08-23 13:13:39 +02:00
project_settings.cpp Ported: Project Manager: Fix hacky code for project rename 2022-11-30 19:19:02 +01:00
project_settings.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
SCsub Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00