Pedro J. Estébanez
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1e7c186b9a
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Create reset tracks with the right update mode
(cherry picked from commit b46a2aaa4bb4ed89be2e8fb8cdde9258f72172c8)
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2022-12-11 18:39:03 +01:00 |
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kobewi
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c9ae510fe5
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Advance animation after confirming
(cherry picked from commit 798f9c8632c62c52d6053c42250e6c02be1e1427)
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2022-12-11 18:33:45 +01:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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9555ee56b9
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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9e1588160f
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
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e3918692a3
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Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab
653e2a550c
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2022-08-12 01:34:45 +02:00 |
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92600420ba
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Backported from Godot4: Implemented SkeletonEditorGizmo.
-TokageItLab, lyuma
f2e9867e9f
- It still has some issues, as this one works differently than the 3.x version, they will be fixed later.
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2022-08-11 17:31:02 +02:00 |
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kleonc
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929216d32a
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AnimationTrackEditor Fix signal connection on root exiting the tree
(cherry picked from commit 2ede2bac0bb14b96b0d6f65e99d4eeccdc00702b)
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2022-07-27 18:29:41 +02:00 |
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bca78798ef
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
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2ce53f2b9e
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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340cc8ba45
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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