|
e9a19c1a66
|
Added module initialization levels (similar idea to what's in godot4, although I added more).
|
2023-01-15 11:46:13 +01:00 |
|
Ithamar R. Adema
|
1e1858ae15
|
Add 16-bits TGA support
(cherry picked from commit 200f6ac0894982b31c59acc11cd5f8d4f8971219)
|
2022-12-11 19:10:03 +01:00 |
|
Mark Riedesel
|
309d6ea5bc
|
Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985
(cherry picked from commit 5cb07486db6fc53cc5a13e3451dd451e987f39d7)
|
2022-11-30 19:22:42 +01:00 |
|
|
be16fe23ad
|
Moved the error macros.
|
2022-08-17 15:14:19 +02:00 |
|
|
220b2db443
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
|
|
32f148ac0c
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
1bc3c2594c
|
Same change to classes under modules.
|
2022-03-17 22:33:22 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|