Haoyu Qiu
2d7145e936
Add built-in action toggle in Input Map settings
2022-11-30 15:00:12 +01:00
Hendrik Brucker
b85a3cbce3
Add Gradient resource preview generator
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Co-Authored-By: Haoyu Qiu <timothyqiu32@gmail.com>
2022-11-30 14:51:39 +01:00
Marius Hanl
13e1941f87
Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
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The editor inspector will now get the edited class name from the MultiNodeEdit when it is used.
The name of the selected nodes is searched in the scene and if not found in the parent class(es).
This is a mostly clean backport from Godot 4.0.
2022-11-30 14:36:27 +01:00
Haoyu Qiu
7ee4ed4647
Fix wrong owner for editor plugin created nodes in instanced scene
2022-11-30 14:30:02 +01:00
617286dd27
Don't let the SceneTreeDock add the root node buttons more than once.
2022-11-20 23:47:20 +01:00
a286c2ecd9
Now custom nodes can be added to the SceneTreeDock's create root node page.
2022-11-20 23:15:42 +01:00
afc171a4a4
Added a new editor_docs setting to the build. Disabling it can help when quick iteration times are desired. Setting it to false saves about 4 seconds of compile time for me (in the current stripped slim build that I'm working on).
2022-11-16 12:56:01 +01:00
Jean-Michel Bernard
52fdae0600
Prevent docks to be reset to first tab when switching dock visibility
2022-11-13 00:52:35 +01:00
Haoyu Qiu
177d20aeef
Remove leading spaces from enumerator name hints
2022-11-13 00:26:34 +01:00
0b37d5ec86
Now the Access as Unique Name option is in the right place when right clicking the scene tree.
2022-10-16 23:52:10 +02:00
d963444bad
Removed unused variables from the SceneTreeDock.
2022-10-16 23:46:55 +02:00
03376128ae
Replaces the default project editor icon, and the logo editor icon.
2022-10-11 17:42:31 +02:00
829aeda5b1
Remove unused code.
2022-10-11 12:19:37 +02:00
120844df50
Also update editor.pot file.
2022-10-09 12:00:43 +02:00
41a916deb8
Update hungarian translation from godot.
2022-10-09 11:59:57 +02:00
3f86c49d1e
Now all gozmo plugins return gizmo names properly.
2022-10-09 00:52:52 +02:00
e003437196
Get gizmo names using the proper method for the toggle popup in the SpatialEditor.
2022-10-09 00:34:31 +02:00
5a4bcf4be3
Fix errors on new scene creation.
2022-10-09 00:21:43 +02:00
51acd0c9d6
Fix setting all EDITOR_DEFs for the gridmap editor.
2022-10-08 23:41:54 +02:00
04bc4be35c
Remove unused file selector from EditorNode.
2022-10-08 23:36:08 +02:00
48d50bed1d
Now menu items can be added to the convert menu in the editor.
2022-10-08 22:32:52 +02:00
Haoyu Qiu
556b7564cd
Center icons vertically in editor docs' hierarchy
2022-10-08 17:32:36 +02:00
Rémi Verschelde
a353560086
Debugger: Clear stack dump on execution stop
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Fixes #34198 .
2022-10-08 17:05:21 +02:00
Micky
042b592de5
Fix crash when ScriptEditor accesses Script with no language set
2022-10-08 16:59:54 +02:00
182dbce670
Fix compile.
2022-10-08 16:57:21 +02:00
Micky
0097a77afd
Add type icons to editor docs' hierarchy
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Backport of #64847 and #65248
2022-10-08 16:53:43 +02:00
Micky
4b36329881
Make "Access as Unique Name" a shortcut
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Backport of #65134
2022-10-08 16:52:42 +02:00
bruvzg
160462c57b
Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-10-08 16:37:21 +02:00
Michael Alexsander
6730fc8f0f
Shrink shader editor's oversized borders
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(cherry picked from commit c2553f530be9c137fe992d5d4521e13de92a32b2)
2022-10-08 16:21:25 +02:00
dzil123
ace2a22838
Ignore node rename if already exited blend tree
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(cherry picked from commit f9bee9099457a7e582ad785f5134a86ed1f8fac5)
2022-10-08 16:20:50 +02:00
ce58de4e2e
Added an option to automatically reload or save instead of asking what to do after a file changed outside the editor.
2022-10-04 17:59:33 +02:00
f30076a9f5
Ported: Disable menus and functionality that are not relevant on the Android Editor port - m4gr3d
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1f23bac645
2022-09-17 17:36:35 +02:00
6b9e851e5c
Ported: Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
- m4gr3d
4be7c91cd9
2022-09-17 17:27:50 +02:00
7268ef04f7
Ported: Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
- m4gr3d
63df48a59c
2022-09-17 17:01:46 +02:00
d39fb5c4ad
Fix compile.
2022-09-17 00:03:47 +02:00
Micky
06202f66b9
Fix tool script button color overriding custom type color
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Also adds a small note on the tooltip noting the custom type.
(cherry picked from commit 65cc721eb94ee67315bacc9caadb0d36ff221b13)
2022-09-17 00:01:33 +02:00
Abhinav Chennubhotla
cbdc659738
Fix code folding icon color not matching defined color
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Cherrypick of #58457 in master
Caused by reusing icons from the main editor in the code editor. These
icons were converted based on the main editor theme and not the code
editor theme.
- Create new icons for use specifically in the code editor
- Add these icons to the exceptions when converting dark theme icons
to light theme automatically
- Change the default value of the code folding color to match previous
color
- Code folding icon is now pure white by default to correctly match
the color defined in settings
2022-09-16 23:38:34 +02:00
lawnjelly
41cc0cd554
Fix RayCast2DEditor uninitialized value
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node was previously read before being set. Found by Valgrind.
2022-09-16 23:35:04 +02:00
lawnjelly
95dddc0e9e
FindBar fix uninitialized results_count
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Found by Valgrind.
2022-09-16 23:31:04 +02:00
Fredia Huya-Kouadio
58e935b746
Disable logic that triggers automatic focus gain as the Godot Editor is loaded
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For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-16 23:28:31 +02:00
Micky
7f3a0cbd0a
Modify newlines in Editor Spin Slider tooltip
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Makes both key suggestions easier to read.
(cherry picked from commit a2ba189fef5d7e8b0278c8de3802fb925097befa)
2022-09-16 23:16:49 +02:00
ad17c39ad4
Fix compile.
2022-09-16 23:06:25 +02:00
Micky
4487e18750
Mark Script button if it's tool in Scene Tree Editor
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Also adds a note on the tooltip if the Script is tool.
The color is the same one used on the Script Editor's script list.
(cherry picked from commit ad5ff9f78fe0bab4572085803f224026273fd4aa)
2022-09-16 23:04:00 +02:00
kobewi
65e1217d59
Allow to change the Stop shortcut used at runtime
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(cherry picked from commit 409613ba7ba50e6cc985c61f6dcc482bac68746e)
2022-09-16 22:59:29 +02:00
Atlinx
8e7bcc2ee0
Add missing parameters for signal in docs
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(cherry picked from commit 0e3097c023fa4562d44fa102bd2ef8e456f8901a)
2022-09-16 22:39:23 +02:00
Kongfa Waroros
1f3b5fde4e
Update all AnimationTree's editors when editing
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(cherry picked from commit 0f17fe642c8ec21b7877cd3f6911f22ba0874255)
2022-09-16 22:35:12 +02:00
Yuri Sizov
211cd1e46a
Remove Inspector tooltip hack that never actually worked
2022-09-16 21:57:00 +02:00
dec36df719
Fix compile.
2022-09-16 21:55:48 +02:00
Hugo Locurcio
34cda4b11b
Add a [kbd]
tag for highlighting keyboard shortcuts in the editor help
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This allows backporting documentation from the `master` branch more easily,
as it already features the `[kbd]` tag.
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-09-16 21:49:06 +02:00
Hugo Locurcio
ddba4438ae
Remove unused Create Signal Callbacks editor setting
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This setting wasn't referred to anywhere.
2022-09-16 21:46:58 +02:00