2c225f79fb
Ported "Fix GDScript export hint for Navigation2D layer names - smix8" for cscript aswell.
2022-10-08 17:30:43 +02:00
smix8
f7f386b697
Fix GDScript export hint for Navigation2D layer names
2022-10-08 17:29:21 +02:00
smix8
1c0898763c
Fix avoidance calculation on NO_THREADS build
2022-10-08 17:24:55 +02:00
smix8
ec3d97dda5
Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node
...
The legacy navigation was positioning baked TileMap navpolygons relative to the current Navigation2D node assuming that it is usually one of the parent nodes.
Without the deprecated Navigation2D node the default navigation map of the world_2d is used. This navigation map has no relative Node2D so it needs to use the global_transform of the TileMap to place navregions with the correct offset in case the TileMap is moved from the origin.
2022-10-08 16:58:45 +02:00
Rémi Verschelde
43de2b9ecc
Style: Ensure consistent formatting with clang-format 15
2022-10-08 16:48:59 +02:00
smix8
8be98b9138
Exclude disabled CollisionShapes from Navigationmesh baking
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Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
(cherry picked from commit 534ff93b05446f5692bcee95f51400c211b080ff)
2022-10-08 16:23:20 +02:00
bd17c39172
Ported Fix variables highlighting as types - dzil123 for CScript.
2022-10-08 15:58:44 +02:00
dzil123
6cb08c7164
Fix variables highlighting as types
2022-10-08 15:56:49 +02:00
029a6671b4
Moved from the TERRAMAN_2D_PRESENT define to the module system's equivalent define aswell.
2022-10-05 15:19:59 +02:00
7357a4f65c
Removed stray old define.
2022-10-05 14:36:51 +02:00
258857332c
Replaced MESH_UTILS_PRESENT defines aswell.
2022-10-05 14:35:44 +02:00
50e1108e18
Replaced PROPS_2D_PRESENT define for the module system's equivalent.
2022-10-05 13:20:42 +02:00
2fdaacfa66
Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
2022-10-05 12:54:17 +02:00
73742e947d
Also mvoed away from the TERRAMAN_PRESENT define.
2022-10-05 11:54:21 +02:00
14c44e5727
Also moved away from the old VOXELMAN_PRESENT macro.
2022-10-05 11:35:51 +02:00
ea2a36c4ea
Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
2022-10-05 11:16:32 +02:00
a0472fb6eb
Fix typo.
2022-10-05 10:30:52 +02:00
ece362681d
Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
2022-10-05 10:25:48 +02:00
Max Hilbrunner
637d36ccff
Update UPnP documentation
...
Adds more details, especially about caveats, failure modes and pitfalls
(cherry picked from commit be41c097691acfd3f5559a28262730f086c46845)
2022-09-16 22:32:58 +02:00
Max Hilbrunner
b343e5758c
UPNP: Don't delete mappings when adding mappings
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Don't delete previous mappings when adding a new mapping.
This was a old workaround that seems to cause issues.
(cherry picked from commit 2685cc7bb6708df745317fd2f078bc945555e4f8)
2022-09-16 22:32:19 +02:00
b6624bf30b
Re-extracted class docs.
2022-09-10 04:18:55 +02:00
27316923d3
Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
2022-09-10 04:16:50 +02:00
d10db3fddd
Now ThreadPool uses a List internally as a queue inetad of a Vector.
2022-09-10 03:07:49 +02:00
3d4bf1c3c9
Improved PaintWindow mouse emulation from touch support a bit more.
2022-09-01 01:56:59 +02:00
2d543af173
Fix PaintWindow with mouse emulation from touch.
2022-09-01 00:40:18 +02:00
c090c48f01
Added a few getters and setters to the PaintWindow.
2022-08-31 18:39:10 +02:00
b886d14cf5
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
24a1580dbf
Renamed the files aswell.
2022-08-29 17:33:10 +02:00
e4ae7f2ebc
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
2022-08-29 17:21:40 +02:00
2aee6ab0bb
Renamed World to World3D.
2022-08-29 16:49:00 +02:00
4133c05085
(Hopefully) fixed incomplete type usage error.
2022-08-28 16:36:03 +02:00
dc28777321
Moved Skeleton and it's related classes to a module.
2022-08-28 15:46:12 +02:00
546929e85b
Add all doc classes to the new module's config.py.
2022-08-28 14:03:14 +02:00
b9f3d3b26a
Moved Skeleton2D and it's related classes into a module.
2022-08-28 13:57:25 +02:00
8277e89075
Fix requesting write locks in WebNodes.
2022-08-26 17:22:20 +02:00
76141ee7e7
Small improvements to the simple web server.
2022-08-26 14:52:56 +02:00
0cfc5ed610
Added enctype and multipart form helpers to HTMLTag.
2022-08-26 12:02:57 +02:00
1f8581edd8
Added rows and cols to HTMLTag.
2022-08-26 11:49:22 +02:00
f1e5f3d062
Fix docs mentioning an old behaviour.
2022-08-25 21:14:21 +02:00
31b5135877
Fix default argument for the binding of WebServerRequest::send_redirect.
2022-08-25 21:13:26 +02:00
658cbb806d
Fix: WebPermission was meant to be a Resource.
2022-08-25 21:12:52 +02:00
f4b7a3b378
Also made it a singleton.
2022-08-23 15:23:34 +02:00
e6adf5aad5
Added an extension api for the WebNodeEditor.
2022-08-23 15:20:56 +02:00
285fe5cd82
Renamed WebEditor* to WebNodeEditor*.
2022-08-23 13:27:59 +02:00
5e64462049
Renamed the web editor's files.
2022-08-23 13:24:31 +02:00
bfc1679f14
Actually register EditorInterface, SpatialEditor, CanvasItemEditor, and WebNodeEditor as globals.
2022-08-23 13:21:09 +02:00
d41239d425
Now the return value discarded warning is disabled by default in gdscript and cscript.
2022-08-23 13:09:56 +02:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
06e040120a
Fix int sign comparison warning.
2022-08-23 00:45:20 +02:00
b0da59764d
Added proper multi part form parsing support for the simple web server.
2022-08-22 22:16:32 +02:00