Commit Graph

14 Commits

Author SHA1 Message Date
038329e7d0 Backported form godot4: Fix NavigationServer internals still using float instead of real_t
Fixes that some NavigationServer internals still used float instead of real_t in some parts.
- smix8
217a27014b
2023-06-09 08:53:00 +02:00
0438c3cc3f Backported from godot4: Added node for Navigation links .
- DarkKilauea
3dd59013f4
2023-06-08 20:46:09 +02:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
Haoyu Qiu
6126ddab8e Backport navigation crash fixes
Co-Authored-By: Sean <sean@geekotron.net>
2022-11-30 14:41:16 +01:00
smix8
1c0898763c Fix avoidance calculation on NO_THREADS build 2022-10-08 17:24:55 +02:00
65afe14ca4 Ported: [3.5] Replace Navigation std::vector use with LocalVector
Replace Navigation std::vector use with LocalVector.
- smix8
d0a78d05eb
2022-07-30 00:44:53 +02:00
8b63c97000 Ported: Print NavMap error only once for invalid NavMesh.- fire
bcd92b8aa0
2022-07-29 10:14:05 +02:00
bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
Pawel Lampe
cf84a36352 Fix crash in GodotNavigationServer::map_get_path, fixes #60413 2022-07-26 15:09:40 +02:00
kleonc
4c27d02012 NavMap::get_path Fix not resetting least_cost_id 2022-07-26 12:56:54 +02:00
Pawel Lampe
0909a9adb5 Fix get_simple_path behavior in 2D, fixes #56852 2022-07-25 18:02:26 +02:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
c1ebd9905a Moved more includes. 2022-03-16 21:09:41 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00