|
191e9e152e
|
Added quote_style argument to get_argument_options().
|
2023-12-10 16:02:08 +01:00 |
|
|
deccaed2cc
|
Moved materials into a new subfolder.
|
2023-12-10 14:59:22 +01:00 |
|
|
92af14b0b0
|
Ported: Move duplicated drawing code from Sprite3D/AnimatedSprite3D to SpriteBase3D
- kleonc
0bf2b8e813
|
2022-10-08 16:08:49 +02:00 |
|
|
cffe742085
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
|
|
dc9cc716c7
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
|
|
7fd0b29642
|
Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
dc6d8d6098
|
2022-07-27 23:40:35 +02:00 |
|
|
285c02bf76
|
Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu
0f7f3d08ba
|
2022-07-27 14:23:27 +02:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
8fbdcd18f9
|
Same change to classes under scene.
|
2022-03-17 22:57:56 +01:00 |
|
|
3965d70ac5
|
Moved more includes to cpp files.
|
2022-03-17 19:35:23 +01:00 |
|
|
6bae38ca23
|
Moved more includes to cpp files.
|
2022-03-17 09:31:00 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|